Home
last modified time | relevance | path

Searched refs:GL_STATIC_READ (Results 1 – 25 of 43) sorted by relevance

12

/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaPrecision.cpp200 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_a), m_data_a, GL_STATIC_READ); in initTest()
205 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_b), m_data_b, GL_STATIC_READ); in initTest()
210 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_c), m_data_c, GL_STATIC_READ); in initTest()
DesextcGPUShader5UniformBlocksArrayIndexing.cpp199 m_position_data + m_n_position_components * index_value, GL_STATIC_READ); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferBufferParameters.cpp218 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_bo_size, DE_NULL, GL_STATIC_READ); in iterate()
229 …test_passed = queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_USAGE, GL_STATIC_READ in iterate()
DesextcTextureBufferParameters.cpp167 GL_STATIC_READ); in iterate()
196 &data_phase_two[0], GL_STATIC_READ); in iterate()
DesextcTextureBufferErrors.cpp107 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_bo_size, DE_NULL, GL_STATIC_READ); in initTest()
DesextcTextureBufferParamValueIntToFloatConversion.cpp100 GL_STATIC_READ); in initTest()
/external/deqp/modules/gles3/functional/
Des3fBufferWriteTests.cpp455 GL_STATIC_READ, in iterate()
577 GL_STATIC_READ, in init()
641 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_READ, 1644) in init()
Des3fBufferMapTests.cpp570 GL_STATIC_READ, in init()
613 const deUint32 hint = GL_STATIC_READ; in init()
Des3fBufferObjectQueryTests.cpp313 GL_STATIC_READ, GL_STATIC_COPY, in testBuffer()
Des3fNegativeBufferApiTests.cpp698 glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ); in init()
/external/deqp/modules/gles31/functional/
Des31fIndirectComputeDispatchTests.cpp281 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizei)data.size(), &data[0], GL_STATIC_READ); in createResultBuffer()
Des31fShaderAtomicOpTests.cpp225 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); in iterate()
1032 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); in iterate()
Des31fShaderSharedVarTests.cpp307 gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ); in iterate()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_bufferobjects.c279 case GL_STATIC_READ: in bufferobj_data()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySubImage3D.cpp299 &m_copy_data_buffer[0], GL_STATIC_READ); in configurePixelUnpackBuffer()
/external/deqp/modules/glshared/
DglsBufferTestUtil.cpp162 case GL_STATIC_READ: return "static_read"; in getUsageHintName()
DglsLongStressCase.cpp90 GL_STATIC_READ,
DglsVertexArrayTests.cpp651 GL_STATIC_READ, // USAGE_STATIC_READ, in usageToGL()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.cpp1684 …L_ARRAY_BUFFER, sizeof(glw::GLfloat) * 4 /* four float vector components */, NULL, GL_STATIC_READ); in iterate()
2045 GL_STATIC_READ); in iterate()
/external/deqp/framework/opengl/
DgluStrUtil.inl416 case GL_STATIC_READ: return "GL_STATIC_READ";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h537 #define GL_STATIC_READ 0x88E5 macro
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp2785 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float), NULL, GL_STATIC_READ); in iterate()
Des31cShaderStorageBufferObjectTests.cpp565 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run()
989 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ); in RunIteration()
1055 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, 0, GL_STATIC_READ); in Run()
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessBuffersTests.cpp244 GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, in iterate()
4455 GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, in TestErrorsOfNamedBufferData()
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp569 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run()
993 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ); in RunIteration()
1059 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, 0, GL_STATIC_READ); in Run()

12