/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5FmaPrecision.cpp | 200 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_a), m_data_a, GL_STATIC_READ); in initTest() 205 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_b), m_data_b, GL_STATIC_READ); in initTest() 210 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_c), m_data_c, GL_STATIC_READ); in initTest()
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D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 199 m_position_data + m_n_position_components * index_value, GL_STATIC_READ); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferBufferParameters.cpp | 218 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_bo_size, DE_NULL, GL_STATIC_READ); in iterate() 229 …test_passed = queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_USAGE, GL_STATIC_READ… in iterate()
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D | esextcTextureBufferParameters.cpp | 167 GL_STATIC_READ); in iterate() 196 &data_phase_two[0], GL_STATIC_READ); in iterate()
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D | esextcTextureBufferErrors.cpp | 107 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_bo_size, DE_NULL, GL_STATIC_READ); in initTest()
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D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 100 GL_STATIC_READ); in initTest()
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/external/deqp/modules/gles3/functional/ |
D | es3fBufferWriteTests.cpp | 455 GL_STATIC_READ, in iterate() 577 GL_STATIC_READ, in init() 641 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_READ, 1644) in init()
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D | es3fBufferMapTests.cpp | 570 GL_STATIC_READ, in init() 613 const deUint32 hint = GL_STATIC_READ; in init()
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D | es3fBufferObjectQueryTests.cpp | 313 GL_STATIC_READ, GL_STATIC_COPY, in testBuffer()
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D | es3fNegativeBufferApiTests.cpp | 698 glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fIndirectComputeDispatchTests.cpp | 281 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizei)data.size(), &data[0], GL_STATIC_READ); in createResultBuffer()
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D | es31fShaderAtomicOpTests.cpp | 225 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); in iterate() 1032 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); in iterate()
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D | es31fShaderSharedVarTests.cpp | 307 gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ); in iterate()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_bufferobjects.c | 279 case GL_STATIC_READ: in bufferobj_data()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySubImage3D.cpp | 299 &m_copy_data_buffer[0], GL_STATIC_READ); in configurePixelUnpackBuffer()
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/external/deqp/modules/glshared/ |
D | glsBufferTestUtil.cpp | 162 case GL_STATIC_READ: return "static_read"; in getUsageHintName()
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D | glsLongStressCase.cpp | 90 GL_STATIC_READ,
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D | glsVertexArrayTests.cpp | 651 GL_STATIC_READ, // USAGE_STATIC_READ, in usageToGL()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAPI.cpp | 1684 …L_ARRAY_BUFFER, sizeof(glw::GLfloat) * 4 /* four float vector components */, NULL, GL_STATIC_READ); in iterate() 2045 GL_STATIC_READ); in iterate()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 416 case GL_STATIC_READ: return "GL_STATIC_READ";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 537 #define GL_STATIC_READ 0x88E5 macro
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 2785 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float), NULL, GL_STATIC_READ); in iterate()
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D | es31cShaderStorageBufferObjectTests.cpp | 565 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 989 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ); in RunIteration() 1055 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, 0, GL_STATIC_READ); in Run()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessBuffersTests.cpp | 244 GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, in iterate() 4455 GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, in TestErrorsOfNamedBufferData()
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 569 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 993 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ); in RunIteration() 1059 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, 0, GL_STATIC_READ); in Run()
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