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Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 – 25 of 122) sorted by relevance

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/external/deqp/framework/opengl/
DgluStateReset.cpp221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES()
222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES()
223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
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/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2106 …glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in init()
2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2149 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
2151 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
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Des3fMultiviewTests.cpp115 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in setupFramebufferObjects()
116 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* nu… in setupFramebufferObjects()
117 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setupFramebufferObjects()
118 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in setupFramebufferObjects()
291 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in iterate()
Des3fFboCompletenessTests.cpp292 case GL_TEXTURE_2D_ARRAY: in build()
462 { GL_TEXTURE_2D_ARRAY, 1, 0 }, in init()
463 { GL_TEXTURE_2D_ARRAY, 1, 3 }, in init()
464 { GL_TEXTURE_2D_ARRAY, 4, 3 }, in init()
465 { GL_TEXTURE_2D_ARRAY, 4, 15 }, in init()
Des3fTextureUnitTests.cpp499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader()
511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) in MultiTexShader()
668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
820 … GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? GL_TEXTURE_2D_ARRAY : GL_TEXTU… in init()
954 if (type == GL_TEXTURE_2D_ARRAY) in init()
964 case GL_TEXTURE_2D_ARRAY: samplerTypes.push_back(glu::getSampler2DArrayType(fmt)); break; in init()
1015 …case GL_TEXTURE_2D_ARRAY: texSizes.push_back(IVec3(m_textures2dArray[texNdxInType]->getWidth(), m_… in iterate()
1127 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture()
1195 case GL_TEXTURE_2D_ARRAY: upload2dArrayTexture(texNdx, context); break; in render()
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp161 gl.bindTexture(GL_TEXTURE_2D_ARRAY, id); in createTexture2DArray()
162 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture2DArray()
163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture2DArray()
164 setTexParameters(gl, GL_TEXTURE_2D_ARRAY, components == 1); in createTexture2DArray()
228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl) in create()
234 ResultData create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create()
282 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32UI>(const Functions& gl) in create()
610 …{ &create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>, "sampler_2d_array", "sampler2DArray", "texture(sam… in init()
611 …{ &create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>, "sampler_2d_array_shadow", "sampler2DArraySh… in init()
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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureGatherTests.cpp518 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt()
521 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_… in CreateTexture2DArrayInt()
526 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixe… in CreateTexture2DArrayInt()
531 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt()
532 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt()
533 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, dat… in CreateTexture2DArrayInt()
534 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt()
535 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, dat… in CreateTexture2DArrayInt()
537 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt()
538 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt()
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Des31cShaderImageLoadStoreTests.cpp615 case GL_TEXTURE_2D_ARRAY: in EnumToString()
715 case GL_TEXTURE_2D_ARRAY: in ImageType()
733 case GL_TEXTURE_2D_ARRAY: in ImageType()
751 case GL_TEXTURE_2D_ARRAY: in ImageType()
909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
910 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4); in Run()
911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1833 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write()
1834 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
1835 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write()
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/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture()
144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture()
171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture()
2716 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2739 …ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_… in teximage3d_max_level()
2756 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2758 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2760 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTextureGroup.cpp119 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init()
127 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init()
135 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init()
143 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init()
151 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init()
239 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init()
247 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init()
255 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init()
DesextcTextureBorderClampTests.cpp144 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init()
152 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init()
160 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init()
168 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init()
176 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init()
263 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init()
271 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init()
279 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init()
DesextcTextureBorderClampBase.cpp86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinitAllTextures()
193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id); in initAllTextures()
196 m_texture_target_list.push_back(GL_TEXTURE_2D_ARRAY); in initAllTextures()
364 case GL_TEXTURE_2D_ARRAY: in getTexTargetString()
DesextcTextureBorderClampSamplingTexture.cpp317 case GL_TEXTURE_2D_ARRAY: in createTextures()
543 case GL_TEXTURE_2D_ARRAY: in iterate()
585 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinit()
803 case GL_TEXTURE_2D_ARRAY: in getFragmentShaderCode()
885 case GL_TEXTURE_2D_ARRAY: in getVertexShaderCode()
1112 case GL_TEXTURE_2D_ARRAY: in getStartingLayerIndex()
1133 case GL_TEXTURE_2D_ARRAY: in getLastLayerIndex()
1157 case GL_TEXTURE_2D_ARRAY: in getCoordinateValue()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp143 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0 /* texture */); in deinit()
301 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id); in iterate()
302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate()
303 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate()
304 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in iterate()
341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */ in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp975 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate()
976 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate()
977 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_b_id); in iterate()
978 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE… in iterate()
1292 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate()
1293 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE… in iterate()
1296 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffse… in iterate()
1298 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffse… in iterate()
1300 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffse… in iterate()
1302 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffse… in iterate()
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DesextcGeometryShaderLayeredFBO.cpp234 gl.bindTexture(GL_TEXTURE_2D_ARRAY, to_id_b); in initTOs()
237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */ in initTOs()
1046 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_2d_array_id); in iterate()
1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, in iterate()
1053 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffse… in iterate()
1057 gl.generateMipmap(GL_TEXTURE_2D_ARRAY); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureGatherTests.cpp577 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt()
580 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_I… in CreateTexture2DArrayInt()
585 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels… in CreateTexture2DArrayInt()
590 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt()
591 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt()
592 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data … in CreateTexture2DArrayInt()
593 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt()
594 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data … in CreateTexture2DArrayInt()
596 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt()
597 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp630 case GL_TEXTURE_2D_ARRAY: in EnumToString()
744 case GL_TEXTURE_2D_ARRAY: in ImageType()
762 case GL_TEXTURE_2D_ARRAY: in ImageType()
780 case GL_TEXTURE_2D_ARRAY: in ImageType()
940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
941 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4); in Run()
942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1869 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write()
1870 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
1871 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write()
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Dgl4cSparseTextureClampTests.cpp204 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
212 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
219 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
229 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
532 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
542 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
550 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
558 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
565 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
575 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
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Dgl4cSparseTexture2Tests.cpp341 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init()
862 else if (target == GL_TEXTURE_2D_ARRAY) in createShaderTokens()
1244 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyTextureData()
1799 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyTextureDataExtended()
1944 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyAtomicOperations()
2221 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
2230 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
2238 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
2245 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
2254 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
[all …]
Dgl4cShaderImageLoadStoreTests.cpp850 case GL_TEXTURE_2D_ARRAY: in EnumToString()
972 case GL_TEXTURE_2D_ARRAY: in ImageType()
1004 case GL_TEXTURE_2D_ARRAY: in ImageType()
1036 case GL_TEXTURE_2D_ARRAY: in ImageType()
1146 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
1147 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1148 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1149 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1150 glTexImage3D(GL_TEXTURE_2D_ARRAY, 3, GL_R32F, 2, 2, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1151 glTexImage3D(GL_TEXTURE_2D_ARRAY, 4, GL_R32F, 1, 1, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
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Dgl4cSparseTextureTests.cpp108 if (target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || in getTargetDepth()
163 …else if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CU… in getTextureLevelSize()
242 case GL_TEXTURE_2D_ARRAY: in Storage()
312 case GL_TEXTURE_2D_ARRAY: in SubImage()
338 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init()
809 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init()
1021 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init()
1027 mFullArrayTargets.push_back(GL_TEXTURE_2D_ARRAY); in init()
1385 …(target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_A… in verifyTexStorageFullArrayCubeMipmapsError()
1562 …if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MA… in verifyTexStorageInvalidValueErrors()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayFBOIncompleteness.cpp261 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id); in iterate()
264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
/external/mesa3d/src/mesa/main/
Dformatquery.c77 case GL_TEXTURE_2D_ARRAY: in _legal_parameters()
410 case GL_TEXTURE_2D_ARRAY: in _is_target_supported()
489 case GL_TEXTURE_2D_ARRAY: in _is_resource_supported()
587 case GL_TEXTURE_2D_ARRAY: in _legal_target_for_framebuffer_texture_layer()
753 case GL_TEXTURE_2D_ARRAY: in _equivalent_size_pname()
1316 case GL_TEXTURE_2D_ARRAY: in _mesa_GetInternalformativ()
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBlending.cpp118 gl.bindTexture(GL_TEXTURE_2D_ARRAY, tex); in iterate()
119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers); in iterate()
257 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in iterate()

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