/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES() 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() 2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init() 2106 …glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in init() 2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2149 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init() 2151 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init() [all …]
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D | es3fMultiviewTests.cpp | 115 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in setupFramebufferObjects() 116 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* nu… in setupFramebufferObjects() 117 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setupFramebufferObjects() 118 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in setupFramebufferObjects() 291 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in iterate()
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D | es3fFboCompletenessTests.cpp | 292 case GL_TEXTURE_2D_ARRAY: in build() 462 { GL_TEXTURE_2D_ARRAY, 1, 0 }, in init() 463 { GL_TEXTURE_2D_ARRAY, 1, 3 }, in init() 464 { GL_TEXTURE_2D_ARRAY, 4, 3 }, in init() 465 { GL_TEXTURE_2D_ARRAY, 4, 15 }, in init()
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D | es3fTextureUnitTests.cpp | 499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader() 511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) in MultiTexShader() 668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments() 820 … GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? GL_TEXTURE_2D_ARRAY : GL_TEXTU… in init() 954 if (type == GL_TEXTURE_2D_ARRAY) in init() 964 case GL_TEXTURE_2D_ARRAY: samplerTypes.push_back(glu::getSampler2DArrayType(fmt)); break; in init() 1015 …case GL_TEXTURE_2D_ARRAY: texSizes.push_back(IVec3(m_textures2dArray[texNdxInType]->getWidth(), m_… in iterate() 1127 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture() 1195 case GL_TEXTURE_2D_ARRAY: upload2dArrayTexture(texNdx, context); break; in render()
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 161 gl.bindTexture(GL_TEXTURE_2D_ARRAY, id); in createTexture2DArray() 162 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture2DArray() 163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture2DArray() 164 setTexParameters(gl, GL_TEXTURE_2D_ARRAY, components == 1); in createTexture2DArray() 228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl) in create() 234 ResultData create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create() 282 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32UI>(const Functions& gl) in create() 610 …{ &create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>, "sampler_2d_array", "sampler2DArray", "texture(sam… in init() 611 …{ &create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>, "sampler_2d_array_shadow", "sampler2DArraySh… in init() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 518 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt() 521 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_… in CreateTexture2DArrayInt() 526 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixe… in CreateTexture2DArrayInt() 531 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt() 532 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt() 533 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, dat… in CreateTexture2DArrayInt() 534 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt() 535 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, dat… in CreateTexture2DArrayInt() 537 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() 538 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 615 case GL_TEXTURE_2D_ARRAY: in EnumToString() 715 case GL_TEXTURE_2D_ARRAY: in ImageType() 733 case GL_TEXTURE_2D_ARRAY: in ImageType() 751 case GL_TEXTURE_2D_ARRAY: in ImageType() 909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 910 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4); in Run() 911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1833 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write() 1834 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1835 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() 141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture() 144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture() 171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture() 2716 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level() 2739 …ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_… in teximage3d_max_level() 2756 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2758 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2760 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTextureGroup.cpp | 119 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 127 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 135 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 143 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init() 151 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init() 239 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init() 247 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init() 255 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init()
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D | esextcTextureBorderClampTests.cpp | 144 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 152 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 160 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 168 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init() 176 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init() 263 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init() 271 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init() 279 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init()
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D | esextcTextureBorderClampBase.cpp | 86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinitAllTextures() 193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id); in initAllTextures() 196 m_texture_target_list.push_back(GL_TEXTURE_2D_ARRAY); in initAllTextures() 364 case GL_TEXTURE_2D_ARRAY: in getTexTargetString()
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D | esextcTextureBorderClampSamplingTexture.cpp | 317 case GL_TEXTURE_2D_ARRAY: in createTextures() 543 case GL_TEXTURE_2D_ARRAY: in iterate() 585 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinit() 803 case GL_TEXTURE_2D_ARRAY: in getFragmentShaderCode() 885 case GL_TEXTURE_2D_ARRAY: in getVertexShaderCode() 1112 case GL_TEXTURE_2D_ARRAY: in getStartingLayerIndex() 1133 case GL_TEXTURE_2D_ARRAY: in getLastLayerIndex() 1157 case GL_TEXTURE_2D_ARRAY: in getCoordinateValue()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 143 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0 /* texture */); in deinit() 301 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id); in iterate() 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate() 303 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate() 304 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in iterate() 341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */ in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 975 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate() 976 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate() 977 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_b_id); in iterate() 978 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE… in iterate() 1292 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate() 1293 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE… in iterate() 1296 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffse… in iterate() 1298 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffse… in iterate() 1300 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffse… in iterate() 1302 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffse… in iterate() [all …]
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D | esextcGeometryShaderLayeredFBO.cpp | 234 gl.bindTexture(GL_TEXTURE_2D_ARRAY, to_id_b); in initTOs() 237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */ in initTOs() 1046 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_2d_array_id); in iterate() 1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, in iterate() 1053 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffse… in iterate() 1057 gl.generateMipmap(GL_TEXTURE_2D_ARRAY); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 577 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt() 580 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_I… in CreateTexture2DArrayInt() 585 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels… in CreateTexture2DArrayInt() 590 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt() 591 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt() 592 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data … in CreateTexture2DArrayInt() 593 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data… in CreateTexture2DArrayInt() 594 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data … in CreateTexture2DArrayInt() 596 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() 597 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 630 case GL_TEXTURE_2D_ARRAY: in EnumToString() 744 case GL_TEXTURE_2D_ARRAY: in ImageType() 762 case GL_TEXTURE_2D_ARRAY: in ImageType() 780 case GL_TEXTURE_2D_ARRAY: in ImageType() 940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 941 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 4, GL_RG32F, 16, 16, 4); in Run() 942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1869 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write() 1870 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1871 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() [all …]
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D | gl4cSparseTextureClampTests.cpp | 204 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 212 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 219 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 229 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 532 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 542 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 550 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 558 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 565 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 575 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() [all …]
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D | gl4cSparseTexture2Tests.cpp | 341 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init() 862 else if (target == GL_TEXTURE_2D_ARRAY) in createShaderTokens() 1244 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyTextureData() 1799 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyTextureDataExtended() 1944 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyAtomicOperations() 2221 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 2230 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 2238 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 2245 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 2254 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 850 case GL_TEXTURE_2D_ARRAY: in EnumToString() 972 case GL_TEXTURE_2D_ARRAY: in ImageType() 1004 case GL_TEXTURE_2D_ARRAY: in ImageType() 1036 case GL_TEXTURE_2D_ARRAY: in ImageType() 1146 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 1147 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1148 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1149 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1150 glTexImage3D(GL_TEXTURE_2D_ARRAY, 3, GL_R32F, 2, 2, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() 1151 glTexImage3D(GL_TEXTURE_2D_ARRAY, 4, GL_R32F, 1, 1, 4, 0, GL_RED, GL_FLOAT, NULL); in Run() [all …]
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D | gl4cSparseTextureTests.cpp | 108 if (target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || in getTargetDepth() 163 …else if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CU… in getTextureLevelSize() 242 case GL_TEXTURE_2D_ARRAY: in Storage() 312 case GL_TEXTURE_2D_ARRAY: in SubImage() 338 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init() 809 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init() 1021 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init() 1027 mFullArrayTargets.push_back(GL_TEXTURE_2D_ARRAY); in init() 1385 …(target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_A… in verifyTexStorageFullArrayCubeMipmapsError() 1562 …if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MA… in verifyTexStorageInvalidValueErrors() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 261 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id); in iterate() 264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
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/external/mesa3d/src/mesa/main/ |
D | formatquery.c | 77 case GL_TEXTURE_2D_ARRAY: in _legal_parameters() 410 case GL_TEXTURE_2D_ARRAY: in _is_target_supported() 489 case GL_TEXTURE_2D_ARRAY: in _is_resource_supported() 587 case GL_TEXTURE_2D_ARRAY: in _legal_target_for_framebuffer_texture_layer() 753 case GL_TEXTURE_2D_ARRAY: in _equivalent_size_pname() 1316 case GL_TEXTURE_2D_ARRAY: in _mesa_GetInternalformativ()
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedBlending.cpp | 118 gl.bindTexture(GL_TEXTURE_2D_ARRAY, tex); in iterate() 119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers); in iterate() 257 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in iterate()
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