/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration() 137 …const glw::GLenum target = GL_TEXTURE_2D_MULTISAMPLE; /* Test case uses GL_TEXTURE_2D_MULTISAMPLE… in iterate() 259 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 261 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, gl_max_texture_si… in iterate() 274 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 279 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 1 /* width */, in iterate() 292 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 299 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 311 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() [all …]
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D | es31cTextureStorageMultisampleDependenciesTests.cpp | 130 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_c… in iterate() 141 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms, in iterate() 205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]); in iterate() 208 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in iterate() 238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); in iterate() 367 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 399 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_i… in iterate() 417 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, 0, /… in iterate() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id); in iterate() 147 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id); in iterate() 157 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 199 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_… in iterate() 203 …l.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 509 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_COMPONENT32F, GL_SAMPLES, 1, /* bufSize… in iterate() 514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id); in iterate() 515 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, n_depth_component32f_max_samples, GL_DEPTH_C… in iterate() 522 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in iterate() [all …]
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D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample); in iterate() 319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in iterate() 329 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 346 glw::GLenum texture_targets_without_extension[] = { GL_TEXTURE_2D_MULTISAMPLE }; in iterate() 349 …glw::GLenum texture_targets_with_extension[] = { GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAM… in iterate() 654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit() 684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in initInternals() 709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */ in iterate() 728 gl.texParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0.0f); in iterate() 729 gl.texParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &zero_float); in iterate() [all …]
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D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 205 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, /* target */ in iterate() 211 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); in iterate() 214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */ in iterate() 231 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2… in iterate() 290 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
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D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 257 texture_2d_multisample_properties.target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 418 if (!is_immutable_run && (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || in iterate() 564 targets[GL_TEXTURE_2D_MULTISAMPLE] = &texture_2d_multisample_properties; in iterate() 588 (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || in iterate() 999 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 1032 (n_iteration == 0) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES; in iterate() 1037 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */ in iterate() 1291 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit() 1314 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternals() 1331 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */ in iterate() [all …]
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D | es31cSampleShadingTests.cpp | 249 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate() 269 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in iterate() 270 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, m_internalFormat, WIDTH, HEIGHT, GL… in iterate() 275 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); in iterate() 437 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTexParameterIErrors.cpp | 159 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_EN… in iterate() 160 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_E… in iterate() 163 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_… in iterate() 164 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID… in iterate() 167 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_EN… in iterate() 168 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_E… in iterate() 171 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate() 172 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate() 175 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR, in iterate() 177 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEA… in iterate() [all …]
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D | esextcTextureBorderClampBase.cpp | 91 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitAllTextures() 226 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texture_2D_multisample_id); in initAllTextures() 230 m_texture_target_list.push_back(GL_TEXTURE_2D_MULTISAMPLE); in initAllTextures() 368 case GL_TEXTURE_2D_MULTISAMPLE: in getTexTargetString()
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/external/deqp/modules/gles31/functional/ |
D | es31fInternalFormatQueryTests.cpp | 67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || in FormatSamplesCase() 74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || in init() 232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate() 247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate() 290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate() 308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate() 324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate() 339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate() 438 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE }, in init()
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D | es31fTextureMultisampleTests.cpp | 225 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init() 226 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init() 367 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in genMultisampleTexture() 377 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in genMultisampleTexture() 489 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample() 652 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init() 653 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init() 662 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in init() 1012 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample() 1124 … textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE); in init() [all …]
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D | es31fNegativeTextureApiTests.cpp | 1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri() 1814 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri() 1816 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri() 1818 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); in texparameteri() 1820 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); in texparameteri() 1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri() 1824 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri() 1826 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri() 1828 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri() 1830 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 120 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init() 174 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in init() 202 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); in init() 560 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration() 612 …32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration()
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D | es31fShaderTextureSizeTests.cpp | 366 case TEXTURE_FLOAT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget() 368 case TEXTURE_INT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget() 370 case TEXTURE_UINT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTexture2Tests.cpp | 455 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); in init() 551 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); in init() 894 else if (target == GL_TEXTURE_2D_MULTISAMPLE) in createShaderTokens() 922 if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && in caseAllowed() 957 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && in sparseAllocateTexture() 965 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in sparseAllocateTexture() 997 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && in allocateTexture() 1006 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in allocateTexture() 1057 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in writeDataToTexture() 1146 if (target != GL_TEXTURE_CUBE_MAP && target != GL_TEXTURE_2D_MULTISAMPLE && in verifyTextureData() [all …]
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D | gl4cPostDepthCoverageTests.cpp | 302 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); in init() 303 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in init() 308 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texture… in init() 478 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); in iterate()
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D | gl4cES31CompatibilitySampleVariablesTests.cpp | 254 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate() 288 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 290 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, … in iterate() 606 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 608 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT, in iterate()
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D | gl4cTextureViewTests.cpp | 176 GL_TEXTURE_2D_MULTISAMPLE, 1863 case GL_TEXTURE_2D_MULTISAMPLE: in getTextureTargetString() 2141 (texture_target == GL_TEXTURE_RECTANGLE || texture_target == GL_TEXTURE_2D_MULTISAMPLE || in initTextureStorage() 2193 case GL_TEXTURE_2D_MULTISAMPLE: in initTextureStorage() 2195 gl.texImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, gl_max_color_texture_samples_value, in initTextureStorage() 2307 case GL_TEXTURE_2D_MULTISAMPLE: in initTextureStorage() 2309 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, gl_max_color_texture_samples_value, in initTextureStorage() 2635 case GL_TEXTURE_2D_MULTISAMPLE: in isLegalTextureTargetForTextureView() 2637 result = (view_texture_target == GL_TEXTURE_2D_MULTISAMPLE || in isLegalTextureTargetForTextureView() 2645 result = (view_texture_target == GL_TEXTURE_2D_MULTISAMPLE || in isLegalTextureTargetForTextureView() [all …]
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 95 assert(target == GL_TEXTURE_2D_MULTISAMPLE || in setup_glsl_msaa_blit_scaled_shader() 159 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in setup_glsl_msaa_blit_scaled_shader() 304 case GL_TEXTURE_2D_MULTISAMPLE: in setup_glsl_msaa_blit_shader() 570 bool is_target_multisample = target == GL_TEXTURE_2D_MULTISAMPLE || in setup_glsl_blit_framebuffer() 635 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE || in blitframebuffer_texture() 772 target == GL_TEXTURE_2D_MULTISAMPLE || in blitframebuffer_texture() 892 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; in _mesa_meta_texture_object_from_renderbuffer()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderMultisampleInterpolationTests.cpp | 304 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate() 335 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in iterate() 336 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, … in iterate() 342 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); in iterate() 543 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in iterate()
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D | glcSampleVariablesTests.cpp | 256 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate() 290 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 292 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, … in iterate() 605 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 607 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT, in iterate()
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/external/mesa3d/src/mesa/main/ |
D | formatquery.c | 101 case GL_TEXTURE_2D_MULTISAMPLE: in _legal_parameters() 441 case GL_TEXTURE_2D_MULTISAMPLE: in _is_target_supported() 511 case GL_TEXTURE_2D_MULTISAMPLE: in _is_resource_supported() 738 case GL_TEXTURE_2D_MULTISAMPLE: in _equivalent_size_pname() 824 case GL_TEXTURE_2D_MULTISAMPLE: in _is_multisample_target() 881 target != GL_TEXTURE_2D_MULTISAMPLE && in _mesa_GetInternalformativ()
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D | textureview.c | 413 case GL_TEXTURE_2D_MULTISAMPLE: in target_valid() 497 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_set_texture_view_state() 565 case GL_TEXTURE_2D_MULTISAMPLE: in texture_view() 637 case GL_TEXTURE_2D_MULTISAMPLE: in texture_view()
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D | texobj.c | 202 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_get_current_tex_object() 272 target == GL_TEXTURE_2D_MULTISAMPLE || in _mesa_initialize_texture_object() 350 case GL_TEXTURE_2D_MULTISAMPLE: in finish_texture_init() 522 case GL_TEXTURE_2D_MULTISAMPLE: in valid_texture_object() 728 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_test_texobj_completeness() 1006 target = GL_TEXTURE_2D_MULTISAMPLE; in _mesa_get_fallback_texture() 1178 case GL_TEXTURE_2D_MULTISAMPLE: in invalidate_tex_image_error_check() 1620 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_tex_target_to_index() 2228 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_InvalidateTexSubImage()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES() 277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() 281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES() 282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES() 946 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateGLCore() 947 gl.texImage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE); in resetStateGLCore()
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