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Searched refs:GL_TEXTURE_2D_MULTISAMPLE (Results 1 – 25 of 78) sorted by relevance

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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration()
109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration()
137 …const glw::GLenum target = GL_TEXTURE_2D_MULTISAMPLE; /* Test case uses GL_TEXTURE_2D_MULTISAMPLE… in iterate()
259 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
261 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, gl_max_texture_si… in iterate()
274 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
279 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 1 /* width */, in iterate()
292 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
299 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
311 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
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Des31cTextureStorageMultisampleDependenciesTests.cpp130 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_c… in iterate()
141 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms, in iterate()
205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]); in iterate()
208 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in iterate()
238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); in iterate()
367 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
399 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_i… in iterate()
417 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, 0, /… in iterate()
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Des31cTextureStorageMultisampleFunctionalTests.cpp146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id); in iterate()
147 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id); in iterate()
157 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
199 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_… in iterate()
203 …l.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
509 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_COMPONENT32F, GL_SAMPLES, 1, /* bufSize… in iterate()
514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id); in iterate()
515 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, n_depth_component32f_max_samples, GL_DEPTH_C… in iterate()
522 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in iterate()
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Des31cTextureStorageMultisampleGLCoverageTests.cpp201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample); in iterate()
319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in iterate()
329 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
346 glw::GLenum texture_targets_without_extension[] = { GL_TEXTURE_2D_MULTISAMPLE }; in iterate()
349 …glw::GLenum texture_targets_with_extension[] = { GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAM… in iterate()
654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in initInternals()
709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */ in iterate()
728 gl.texParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0.0f); in iterate()
729 gl.texParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &zero_float); in iterate()
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Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp205 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, /* target */ in iterate()
211 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); in iterate()
214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */ in iterate()
231 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2… in iterate()
290 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp257 texture_2d_multisample_properties.target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
418 if (!is_immutable_run && (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || in iterate()
564 targets[GL_TEXTURE_2D_MULTISAMPLE] = &texture_2d_multisample_properties; in iterate()
588 (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || in iterate()
999 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
1032 (n_iteration == 0) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES; in iterate()
1037 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */ in iterate()
1291 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
1314 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternals()
1331 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */ in iterate()
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Des31cSampleShadingTests.cpp249 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate()
269 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in iterate()
270 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, m_internalFormat, WIDTH, HEIGHT, GL… in iterate()
275 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); in iterate()
437 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampTexParameterIErrors.cpp159 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_EN… in iterate()
160 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_E… in iterate()
163 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_… in iterate()
164 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID… in iterate()
167 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_EN… in iterate()
168 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_E… in iterate()
171 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate()
172 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate()
175 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR, in iterate()
177 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEA… in iterate()
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DesextcTextureBorderClampBase.cpp91 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitAllTextures()
226 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texture_2D_multisample_id); in initAllTextures()
230 m_texture_target_list.push_back(GL_TEXTURE_2D_MULTISAMPLE); in initAllTextures()
368 case GL_TEXTURE_2D_MULTISAMPLE: in getTexTargetString()
/external/deqp/modules/gles31/functional/
Des31fInternalFormatQueryTests.cpp67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || in FormatSamplesCase()
74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || in init()
232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate()
308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate()
324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate()
339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate()
438 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE }, in init()
Des31fTextureMultisampleTests.cpp225 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init()
226 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init()
367 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in genMultisampleTexture()
377 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in genMultisampleTexture()
489 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample()
652 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init()
653 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init()
662 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in init()
1012 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample()
1124 … textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE); in init()
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Des31fNegativeTextureApiTests.cpp1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1814 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri()
1816 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri()
1818 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); in texparameteri()
1820 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); in texparameteri()
1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1824 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri()
1826 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri()
1828 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri()
1830 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri()
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Des31fMultisampleShaderRenderCase.cpp120 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init()
174 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in init()
202 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); in init()
560 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration()
612 …32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration()
Des31fShaderTextureSizeTests.cpp366 case TEXTURE_FLOAT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
368 case TEXTURE_INT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
370 case TEXTURE_UINT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTexture2Tests.cpp455 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); in init()
551 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); in init()
894 else if (target == GL_TEXTURE_2D_MULTISAMPLE) in createShaderTokens()
922 if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && in caseAllowed()
957 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && in sparseAllocateTexture()
965 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in sparseAllocateTexture()
997 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && in allocateTexture()
1006 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in allocateTexture()
1057 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in writeDataToTexture()
1146 if (target != GL_TEXTURE_CUBE_MAP && target != GL_TEXTURE_2D_MULTISAMPLE && in verifyTextureData()
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Dgl4cPostDepthCoverageTests.cpp302 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); in init()
303 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in init()
308 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texture… in init()
478 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); in iterate()
Dgl4cES31CompatibilitySampleVariablesTests.cpp254 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate()
288 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
290 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, … in iterate()
606 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
608 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT, in iterate()
Dgl4cTextureViewTests.cpp176 GL_TEXTURE_2D_MULTISAMPLE,
1863 case GL_TEXTURE_2D_MULTISAMPLE: in getTextureTargetString()
2141 (texture_target == GL_TEXTURE_RECTANGLE || texture_target == GL_TEXTURE_2D_MULTISAMPLE || in initTextureStorage()
2193 case GL_TEXTURE_2D_MULTISAMPLE: in initTextureStorage()
2195 gl.texImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, gl_max_color_texture_samples_value, in initTextureStorage()
2307 case GL_TEXTURE_2D_MULTISAMPLE: in initTextureStorage()
2309 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, gl_max_color_texture_samples_value, in initTextureStorage()
2635 case GL_TEXTURE_2D_MULTISAMPLE: in isLegalTextureTargetForTextureView()
2637 result = (view_texture_target == GL_TEXTURE_2D_MULTISAMPLE || in isLegalTextureTargetForTextureView()
2645 result = (view_texture_target == GL_TEXTURE_2D_MULTISAMPLE || in isLegalTextureTargetForTextureView()
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/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c95 assert(target == GL_TEXTURE_2D_MULTISAMPLE || in setup_glsl_msaa_blit_scaled_shader()
159 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in setup_glsl_msaa_blit_scaled_shader()
304 case GL_TEXTURE_2D_MULTISAMPLE: in setup_glsl_msaa_blit_shader()
570 bool is_target_multisample = target == GL_TEXTURE_2D_MULTISAMPLE || in setup_glsl_blit_framebuffer()
635 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE || in blitframebuffer_texture()
772 target == GL_TEXTURE_2D_MULTISAMPLE || in blitframebuffer_texture()
892 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; in _mesa_meta_texture_object_from_renderbuffer()
/external/deqp/external/openglcts/modules/common/
DglcShaderMultisampleInterpolationTests.cpp304 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate()
335 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in iterate()
336 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, … in iterate()
342 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); in iterate()
543 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in iterate()
DglcSampleVariablesTests.cpp256 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate()
290 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
292 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, … in iterate()
605 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
607 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT, in iterate()
/external/mesa3d/src/mesa/main/
Dformatquery.c101 case GL_TEXTURE_2D_MULTISAMPLE: in _legal_parameters()
441 case GL_TEXTURE_2D_MULTISAMPLE: in _is_target_supported()
511 case GL_TEXTURE_2D_MULTISAMPLE: in _is_resource_supported()
738 case GL_TEXTURE_2D_MULTISAMPLE: in _equivalent_size_pname()
824 case GL_TEXTURE_2D_MULTISAMPLE: in _is_multisample_target()
881 target != GL_TEXTURE_2D_MULTISAMPLE && in _mesa_GetInternalformativ()
Dtextureview.c413 case GL_TEXTURE_2D_MULTISAMPLE: in target_valid()
497 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_set_texture_view_state()
565 case GL_TEXTURE_2D_MULTISAMPLE: in texture_view()
637 case GL_TEXTURE_2D_MULTISAMPLE: in texture_view()
Dtexobj.c202 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_get_current_tex_object()
272 target == GL_TEXTURE_2D_MULTISAMPLE || in _mesa_initialize_texture_object()
350 case GL_TEXTURE_2D_MULTISAMPLE: in finish_texture_init()
522 case GL_TEXTURE_2D_MULTISAMPLE: in valid_texture_object()
728 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_test_texobj_completeness()
1006 target = GL_TEXTURE_2D_MULTISAMPLE; in _mesa_get_fallback_texture()
1178 case GL_TEXTURE_2D_MULTISAMPLE: in invalidate_tex_image_error_check()
1620 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_tex_target_to_index()
2228 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_InvalidateTexSubImage()
/external/deqp/framework/opengl/
DgluStateReset.cpp276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES()
277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES()
282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES()
946 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateGLCore()
947 gl.texImage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE); in resetStateGLCore()

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