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Searched refs:GL_TEXTURE_BORDER_COLOR (Results 1 – 24 of 24) sorted by relevance

/external/deqp/framework/opengl/
DgluStateReset.cpp183 gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
216 gl.texParameterfv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
239 gl.texParameterfv(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
267 gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
316 gl.texParameterfv(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES()
770 gl.texParameterfv (GL_TEXTURE_1D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
793 gl.texParameterfv (GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
822 gl.texParameterfv (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
846 gl.texParameterfv (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
869 gl.texParameterfv (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
[all …]
DgluCallLogUtil.inl11 case GL_TEXTURE_BORDER_COLOR: return 4;
DgluQueryUtil.inl56 case GL_TEXTURE_BORDER_COLOR: return 4;
DgluStrUtil.inl665 case GL_TEXTURE_BORDER_COLOR: return "GL_TEXTURE_BORDER_COLOR";
/external/mesa3d/src/mesa/main/
Dsamplerobj.c940 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameteri()
1023 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterf()
1105 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameteriv()
1195 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterfv()
1278 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterIiv()
1362 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterIuiv()
1451 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameteriv()
1523 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterfv()
1595 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterIiv()
1667 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterIuiv()
Dtexparam.c758 case GL_TEXTURE_BORDER_COLOR: in set_tex_parameterf()
849 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameterf()
958 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameteri()
990 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameteriv()
1031 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameterIiv()
1059 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameterIuiv()
1839 case GL_TEXTURE_BORDER_COLOR: in get_tex_parameterfv()
2080 case GL_TEXTURE_BORDER_COLOR: in get_tex_parameteriv()
2301 case GL_TEXTURE_BORDER_COLOR: in get_tex_parameterIiv()
Dattrib.c870 _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, samp->BorderColor.f); in pop_texture_group()
Ddlist.c7755 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameteriv()
7789 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterfv()
7823 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterIiv()
7848 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterIuiv()
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp246 EXPECT_EQ(4, __glTexParameterfv_size(GL_TEXTURE_BORDER_COLOR)); in TEST()
295 case GL_TEXTURE_BORDER_COLOR: in TEST()
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp806 … gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>()); in renderTo()
810 …gl.texParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>()… in renderTo()
814 …gl.texParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>… in renderTo()
830 …gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue.getPtr()); // just set some unlikel… in renderTo()
845 … gl.samplerParameterfv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>()); in renderTo()
849 …gl.samplerParameterIiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>()… in renderTo()
853 …gl.samplerParameterIuiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>… in renderTo()
2184 gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<float>()); in renderTo()
2188 gl.texParameterIiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deInt32>()); in renderTo()
2192 gl.texParameterIuiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deUint32>()); in renderTo()
Des31fNegativeTextureApiTests.cpp1806 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0); in texparameteri()
1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1835 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1927 ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0.0f); in texparameterf()
1933 ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameterf()
1956 ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameterf()
2048 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameteriv()
2071 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameteriv()
2165 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameterfv()
2188 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]); in texparameterfv()
[all …]
Des31fNegativeShaderApiTests.cpp663 ctx.glGetSamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); in get_sampler_parameterIiv()
686 ctx.glGetSamplerParameterIuiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); in get_sampler_parameterIuiv()
719 ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); in sampler_parameteri()
767 ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); in sampler_parameterf()
807 ctx.glSamplerParameterIiv(-1, GL_TEXTURE_BORDER_COLOR, color); in sampler_parameterIiv()
828 ctx.glSamplerParameterIuiv(-1, GL_TEXTURE_BORDER_COLOR, color); in sampler_parameterIuiv()
/external/deqp/external/openglcts/modules/common/
DglcExtTokens.cpp66 TEXTURE_BORDER_COLOR = GL_TEXTURE_BORDER_COLOR; in init()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c394 case GL_TEXTURE_BORDER_COLOR: in r200TexParameter()
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessSamplersTests.cpp191 is_ok &= testSamplerFloatVectorParameter(GL_TEXTURE_BORDER_COLOR, expected_vector); in iterate()
Dgl4cDirectStateAccessTexturesTests.cpp6293 glw::GLenum name = GL_TEXTURE_BORDER_COLOR; in iterate()
6307 glw::GLenum name = GL_TEXTURE_BORDER_COLOR; in iterate()
6321 glw::GLenum name = GL_TEXTURE_BORDER_COLOR; in iterate()
6834 glw::GLenum name = GL_TEXTURE_BORDER_COLOR; in iterate()
12048 GL_TEXTURE_BORDER_COLOR, in Prepare()
12128 gl.textureParameterf(m_to_2D, GL_TEXTURE_BORDER_COLOR, 1.f); in Testf()
12256 gl.textureParameteri(m_to_2D, GL_TEXTURE_BORDER_COLOR, 1); in Testi()
13771 GL_TEXTURE_BORDER_COLOR, in iterate()
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp80 case TESTER_TEXTURE_BORDER_COLOR: return GL_TEXTURE_BORDER_COLOR; in mapTesterToPname()
363 case GL_TEXTURE_BORDER_COLOR: return RequiredExtensions("GL_EXT_texture_border_clamp"); in getTextureParamExtension()
466 pname == GL_TEXTURE_BORDER_COLOR; in isCoreTextureParam()
/external/virglrenderer/src/
Dvrend_renderer.c1701 glSamplerParameterIuiv(state->id, GL_TEXTURE_BORDER_COLOR, templ->border_color.ui); in vrend_create_sampler_state()
4836 glSamplerParameterIuiv(vstate->id, GL_TEXTURE_BORDER_COLOR, border_color.ui); in vrend_apply_sampler_state()
4901 glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, border_color.ui); in vrend_apply_sampler_state()
4903 glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, state->border_color.ui); in vrend_apply_sampler_state()
/external/mesa3d/include/GL/
Dgl.h627 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
Dglcorearb.h200 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl197 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/external/mesa3d/include/GLES3/
Dgl32.h1675 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/external/mesa3d/docs/
DVERSIONS1073 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
/external/swiftshader/include/GL/
Dglcorearb.h200 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro