/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 183 gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES() 216 gl.texParameterfv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES() 239 gl.texParameterfv(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES() 267 gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES() 316 gl.texParameterfv(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateES() 770 gl.texParameterfv (GL_TEXTURE_1D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore() 793 gl.texParameterfv (GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore() 822 gl.texParameterfv (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore() 846 gl.texParameterfv (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore() 869 gl.texParameterfv (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore() [all …]
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D | gluCallLogUtil.inl | 11 case GL_TEXTURE_BORDER_COLOR: return 4;
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D | gluQueryUtil.inl | 56 case GL_TEXTURE_BORDER_COLOR: return 4;
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D | gluStrUtil.inl | 665 case GL_TEXTURE_BORDER_COLOR: return "GL_TEXTURE_BORDER_COLOR";
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/external/mesa3d/src/mesa/main/ |
D | samplerobj.c | 940 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameteri() 1023 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterf() 1105 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameteriv() 1195 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterfv() 1278 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterIiv() 1362 case GL_TEXTURE_BORDER_COLOR: in _mesa_SamplerParameterIuiv() 1451 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameteriv() 1523 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterfv() 1595 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterIiv() 1667 case GL_TEXTURE_BORDER_COLOR: in _mesa_GetSamplerParameterIuiv()
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D | texparam.c | 758 case GL_TEXTURE_BORDER_COLOR: in set_tex_parameterf() 849 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameterf() 958 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameteri() 990 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameteriv() 1031 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameterIiv() 1059 case GL_TEXTURE_BORDER_COLOR: in _mesa_texture_parameterIuiv() 1839 case GL_TEXTURE_BORDER_COLOR: in get_tex_parameterfv() 2080 case GL_TEXTURE_BORDER_COLOR: in get_tex_parameteriv() 2301 case GL_TEXTURE_BORDER_COLOR: in get_tex_parameterIiv()
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D | attrib.c | 870 _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, samp->BorderColor.f); in pop_texture_group()
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D | dlist.c | 7755 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameteriv() 7789 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterfv() 7823 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterIiv() 7848 if (pname == GL_TEXTURE_BORDER_COLOR) { in save_SamplerParameterIuiv()
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/external/mesa3d/src/glx/tests/ |
D | enum_sizes.cpp | 246 EXPECT_EQ(4, __glTexParameterfv_size(GL_TEXTURE_BORDER_COLOR)); in TEST() 295 case GL_TEXTURE_BORDER_COLOR: in TEST()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 806 … gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>()); in renderTo() 810 …gl.texParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>()… in renderTo() 814 …gl.texParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>… in renderTo() 830 …gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue.getPtr()); // just set some unlikel… in renderTo() 845 … gl.samplerParameterfv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>()); in renderTo() 849 …gl.samplerParameterIiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>()… in renderTo() 853 …gl.samplerParameterIuiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>… in renderTo() 2184 gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<float>()); in renderTo() 2188 gl.texParameterIiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deInt32>()); in renderTo() 2192 gl.texParameterIuiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deUint32>()); in renderTo()
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D | es31fNegativeTextureApiTests.cpp | 1806 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0); in texparameteri() 1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri() 1835 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri() 1927 ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0.0f); in texparameterf() 1933 ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameterf() 1956 ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameterf() 2048 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); in texparameteriv() 2071 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); in texparameteriv() 2165 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); in texparameterfv() 2188 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); in texparameterfv() [all …]
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D | es31fNegativeShaderApiTests.cpp | 663 ctx.glGetSamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); in get_sampler_parameterIiv() 686 ctx.glGetSamplerParameterIuiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); in get_sampler_parameterIuiv() 719 ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); in sampler_parameteri() 767 ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); in sampler_parameterf() 807 ctx.glSamplerParameterIiv(-1, GL_TEXTURE_BORDER_COLOR, color); in sampler_parameterIiv() 828 ctx.glSamplerParameterIuiv(-1, GL_TEXTURE_BORDER_COLOR, color); in sampler_parameterIuiv()
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/external/deqp/external/openglcts/modules/common/ |
D | glcExtTokens.cpp | 66 TEXTURE_BORDER_COLOR = GL_TEXTURE_BORDER_COLOR; in init()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tex.c | 394 case GL_TEXTURE_BORDER_COLOR: in r200TexParameter()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessSamplersTests.cpp | 191 is_ok &= testSamplerFloatVectorParameter(GL_TEXTURE_BORDER_COLOR, expected_vector); in iterate()
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D | gl4cDirectStateAccessTexturesTests.cpp | 6293 glw::GLenum name = GL_TEXTURE_BORDER_COLOR; in iterate() 6307 glw::GLenum name = GL_TEXTURE_BORDER_COLOR; in iterate() 6321 glw::GLenum name = GL_TEXTURE_BORDER_COLOR; in iterate() 6834 glw::GLenum name = GL_TEXTURE_BORDER_COLOR; in iterate() 12048 GL_TEXTURE_BORDER_COLOR, in Prepare() 12128 gl.textureParameterf(m_to_2D, GL_TEXTURE_BORDER_COLOR, 1.f); in Testf() 12256 gl.textureParameteri(m_to_2D, GL_TEXTURE_BORDER_COLOR, 1); in Testi() 13771 GL_TEXTURE_BORDER_COLOR, in iterate()
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 80 case TESTER_TEXTURE_BORDER_COLOR: return GL_TEXTURE_BORDER_COLOR; in mapTesterToPname() 363 case GL_TEXTURE_BORDER_COLOR: return RequiredExtensions("GL_EXT_texture_border_clamp"); in getTextureParamExtension() 466 pname == GL_TEXTURE_BORDER_COLOR; in isCoreTextureParam()
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 1701 glSamplerParameterIuiv(state->id, GL_TEXTURE_BORDER_COLOR, templ->border_color.ui); in vrend_create_sampler_state() 4836 glSamplerParameterIuiv(vstate->id, GL_TEXTURE_BORDER_COLOR, border_color.ui); in vrend_apply_sampler_state() 4901 glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, border_color.ui); in vrend_apply_sampler_state() 4903 glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, state->border_color.ui); in vrend_apply_sampler_state()
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/external/mesa3d/include/GL/ |
D | gl.h | 627 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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D | glcorearb.h | 200 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 197 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/external/mesa3d/include/GLES3/ |
D | gl32.h | 1675 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/external/mesa3d/docs/ |
D | VERSIONS | 1073 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 200 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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