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Searched refs:GL_TIMEOUT_EXPIRED (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/main/
Dsyncobj.c353 ret = GL_TIMEOUT_EXPIRED; in client_wait_sync()
358 ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED; in client_wait_sync()
/external/deqp/external/openglcts/modules/gl/
Dgl4cSyncTests.cpp158 if (GL_TIMEOUT_EXPIRED == wait_result) in iterate()
/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp224 case GL_TIMEOUT_EXPIRED: break; in iterate()
/external/deqp/modules/gles3/functional/
Des3fSyncTests.cpp231 …case GL_TIMEOUT_EXPIRED: log << TestLog::Message << "// GL_TIMEOUT_EXPIRED" << TestLog::EndMessa… in iterate()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h763 #define GL_TIMEOUT_EXPIRED 0x911B macro
/external/mesa3d/include/GLES3/
Dgl3.h956 #define GL_TIMEOUT_EXPIRED 0x911B macro
Dgl31.h958 #define GL_TIMEOUT_EXPIRED 0x911B macro
Dgl32.h958 #define GL_TIMEOUT_EXPIRED 0x911B macro
/external/swiftshader/include/GLES3/
Dgl3.h956 #define GL_TIMEOUT_EXPIRED 0x911B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1507 #define GL_TIMEOUT_EXPIRED 0x911B macro
/external/virglrenderer/src/
Dvrend_renderer.c4993 } while (glret == GL_TIMEOUT_EXPIRED); in wait_sync()
7432 else if (glret == GL_TIMEOUT_EXPIRED) { in vrend_renderer_check_fences()
/external/swiftshader/include/GL/
Dglcorearb.h1576 #define GL_TIMEOUT_EXPIRED 0x911B macro
Dglext.h1463 #define GL_TIMEOUT_EXPIRED 0x911B macro
/external/mesa3d/include/GL/
Dglcorearb.h1576 #define GL_TIMEOUT_EXPIRED 0x911B macro
Dglext.h1463 #define GL_TIMEOUT_EXPIRED 0x911B macro