Searched refs:GL_TIMEOUT_IGNORED (Results 1 – 16 of 16) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fSyncTests.cpp | 217 DE_ASSERT(m_timeout == GL_TIMEOUT_IGNORED); in iterate() 284 …eSyncCase(m_context, "wait_sync_smalldraw", "", 10, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); in init() 285 …yncCase(m_context, "wait_sync_largedraw", "", 10000, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); in init()
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D | es3fNegativeFragmentApiTests.cpp | 331 glWaitSync(0, 0, GL_TIMEOUT_IGNORED); in init() 336 glWaitSync(sync, 0x0010, GL_TIMEOUT_IGNORED); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 429 ctx.glWaitSync(0, 0, GL_TIMEOUT_IGNORED); in wait_sync() 434 ctx.glWaitSync(sync, 0x0010, GL_TIMEOUT_IGNORED); in wait_sync()
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/external/deqp/modules/gles3/stress/ |
D | es3sSyncTests.cpp | 214 glWaitSync(m_syncObjects[i], 0, GL_TIMEOUT_IGNORED); in iterate()
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/external/mesa3d/src/mesa/main/ |
D | syncobj.c | 431 if (timeout != GL_TIMEOUT_IGNORED) { in _mesa_WaitSync()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 767 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 960 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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D | gl31.h | 962 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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D | gl32.h | 962 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 960 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2887 if(timeout != GL_TIMEOUT_IGNORED) in WaitSync()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 64 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1579 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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D | glext.h | 1466 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1579 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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D | glext.h | 1466 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull macro
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