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Searched refs:GL_TRANSFORM_FEEDBACK_BUFFER (Results 1 – 25 of 100) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderMaxPatchVertices.cpp229 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
230 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
231 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, 0 /* buffer */); in deinit()
500 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); in initTransformFeedbackBufferObjects()
503 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, in initTransformFeedbackBufferObjects()
508 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_i_1); in initTransformFeedbackBufferObjects()
511 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, in initTransformFeedbackBufferObjects()
516 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in initTransformFeedbackBufferObjects()
525 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_2); in initTransformFeedbackBufferObjects()
528 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, in initTransformFeedbackBufferObjects()
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DesextcTessellationShaderTessellation.cpp264 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
265 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
519 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
522 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
653 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, n_bytes_needed, NULL, /* data */ in iterate()
675 int* result_data = (int*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate()
737 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
788 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
789 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
1117 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
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DesextcTessellationShaderBarrier.cpp96 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
97 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
174 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
175 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
176 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_data_size, NULL /* data */, GL_STATIC_DRAW); in initTest()
288 …xfb_data = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, bo_size, GL_MAP_READ_BI… in iterate()
296 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
DesextcTessellationShaderVertexOrdering.cpp65 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
66 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
192 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
195 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in initTest()
316 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
319 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
410 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bo_size, DE_NULL, /* data */ in initTestIteration()
444 …const float* xfb_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset… in initTestIteration()
452 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in initTestIteration()
DesextcTessellationShaderTCTE.cpp95 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
96 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
213 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
216 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
810 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bo_size, DE_NULL, /* data */ in executeTestRun()
832 const void* bo_ptr = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in executeTestRun()
898 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in executeTestRun()
1203 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
1204 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
1496 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
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DesextcTessellationShaderXFB.cpp80 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
81 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
548 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
551 …gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float) * 4 /* components */ * 4 /* vertices per… in initTest()
557 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
834 GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate()
892 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
DesextcTessellationShaderTriangles.cpp89 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
90 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
268 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id); in initTest()
271 …gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float) * 3 /* components */ * 3 /* UVW sets */,… in initTest()
276 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
445 (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate()
510 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAdjacency.cpp178 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in deinit()
179 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, 0); in deinit()
360 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_adjacency_geometry_bo_id); in iterate()
361 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, m_geometry_bo_id); in iterate()
365 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_geometry_bo_id); in iterate()
415 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_adjacency_geometry_bo_id); in iterate()
417 …(float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_test_data.m_geometry_bo_size, GL_MAP_… in iterate()
432 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
453 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
457 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_geometry_bo_id); in iterate()
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DesextcGeometryShaderInput.cpp444 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); in iterate()
462 GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, m_buffer_size, GL_MAP_READ_BIT); in iterate()
476 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
503 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit()
670 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); in iterate()
691 glw::GLint* result = (glw::GLint*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, in iterate()
700 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
730 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit()
/external/deqp/modules/gles3/functional/
Des3fIndexedStateQueryTests.cpp160 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback()
161 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback()
162 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackIndex[ndx], feedbackBuffers[ndx]); in testTransformFeedback()
205 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[0]); in testTransformFeedback()
206 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback()
207 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackPositionIndex, feedbackBuffers[0]); in testTransformFeedback()
210 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[1]); in testTransformFeedback()
211 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback()
212 …glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackOutputIndex, feedbackBuffers[1], rangeBuff… in testTransformFeedback()
267 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, feedbackBuffers[i]); in testTransformFeedback()
Des3fNegativeVertexArrayApiTests.cpp391 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
392 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
393 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init()
494 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
495 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
496 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init()
661 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
662 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
663 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init()
772 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
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Des3fNegativeShaderApiTests.cpp293 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
294 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
295 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init()
336 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
337 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
338 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init()
1693 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
1694 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in init()
1695 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init()
1737 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaPrecision.cpp77 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in deinit()
254 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_vbo_result_fma_id); in initTest()
257 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, m_vbo_result_std_id); in initTest()
290 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_vbo_result_fma_id); in iterate()
293 resultTmp = (const glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate()
299 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
302 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_vbo_result_std_id); in iterate()
305 resultTmp = (const glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate()
311 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
DesextcGPUShader5FmaAccuracy.cpp289 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit()
387 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in executePass()
417 GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, m_buffer_size, GL_MAP_READ_BIT); in executePass()
425 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in executePass()
DesextcGPUShader5UniformBlocksArrayIndexing.cpp151 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in initTest()
273 (glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in drawAndCheckResult()
292 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in drawAndCheckResult()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.cpp199 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_buffer_0); in iterate()
202 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STATIC_DRAW); in iterate()
395 gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 0, 16); in testExtension1()
409 m_glBindBufferOffsetEXT(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 0); in testExtension1()
422 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0); in testExtension1()
436 gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 0, 0); in testExtension1()
450 gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 3, 4); in testExtension1()
463 m_glBindBufferOffsetEXT(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 3); in testExtension1()
477 gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0, 0, 3); in testExtension1()
496 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1()
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Dgl4cShaderAtomicCountersTests.cpp1763 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[0]); in Run()
1764 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1000, NULL, GL_STREAM_COPY); in Run()
1765 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[1]); in Run()
1766 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1000, NULL, GL_STREAM_COPY); in Run()
1767 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in Run()
1795 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buffer_[0]); in Run()
1796 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, xfb_buffer_[1]); in Run()
1806 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[0]); in Run()
1807 glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(data), data); in Run()
1811 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[1]); in Run()
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Dgl4cDirectStateAccessXFBTests.cpp668 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_a); in prepareObjects()
671 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, s_bo_size, NULL, GL_DYNAMIC_COPY); in prepareObjects()
677 gl.getBufferParameteriv(GL_TRANSFORM_FEEDBACK_BUFFER, GL_BUFFER_SIZE, &allocated_size); in prepareObjects()
689 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_b); in prepareObjects()
692 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, s_bo_size, NULL, GL_DYNAMIC_COPY); in prepareObjects()
698 gl.getBufferParameteriv(GL_TRANSFORM_FEEDBACK_BUFFER, GL_BUFFER_SIZE, &allocated_size); in prepareObjects()
709 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in prepareObjects()
1677 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo); in prepareBuffer()
1680 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, s_bo_size, DE_NULL, GL_DYNAMIC_COPY); in prepareBuffer()
1683 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in prepareBuffer()
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Dgl4cDirectStateAccessQueriesTests.cpp574 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buffer); in testInvalidQueryName()
577 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(glw::GLint64), DE_NULL, GL_DYNAMIC_COPY); in testInvalidQueryName()
895 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buffer); in testInvalidParameterName()
898 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(glw::GLint64), DE_NULL, GL_DYNAMIC_COPY); in testInvalidParameterName()
1020 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buffer); in testBufferOverflow()
1023 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(glw::GLint64), DE_NULL, GL_DYNAMIC_COPY); in testBufferOverflow()
1147 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buffer); in testBufferNegativeOffset()
1150 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(glw::GLint64), DE_NULL, GL_DYNAMIC_COPY); in testBufferNegativeOffset()
1708 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_xfb); in prepareBuffers()
1711 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, in prepareBuffers()
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/external/mesa3d/src/mesa/main/
Dprogram_resource.c42 case GL_TRANSFORM_FEEDBACK_BUFFER: in supported_interface_enum()
128 programInterface == GL_TRANSFORM_FEEDBACK_BUFFER) { in _mesa_GetProgramInterfaceiv()
188 case GL_TRANSFORM_FEEDBACK_BUFFER: in _mesa_GetProgramInterfaceiv()
322 case GL_TRANSFORM_FEEDBACK_BUFFER: in _mesa_GetProgramResourceIndex()
352 programInterface == GL_TRANSFORM_FEEDBACK_BUFFER || in _mesa_GetProgramResourceName()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp1817 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[0]); in Run()
1818 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1000, NULL, GL_STREAM_COPY); in Run()
1819 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[1]); in Run()
1820 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1000, NULL, GL_STREAM_COPY); in Run()
1821 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in Run()
1849 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buffer_[0]); in Run()
1850 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, xfb_buffer_[1]); in Run()
1860 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer_[0]); in Run()
1863 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 32 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run()
1866 glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in Run()
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Des31cTextureStorageMultisampleFunctionalTests.cpp1284 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in deinit()
1564 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bo_id); in iterate()
1570 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bo_id); in iterate()
1573 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(glw::GLfloat), NULL, GL_STATIC_DRAW); in iterate()
1696 (glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 4, GL_MAP_READ_BIT); in iterate()
1704 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
1850 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in deinit()
2122 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bo_id); in iterate()
2125 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bo_id); in iterate()
2131 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(glw::GLfloat), NULL, GL_STATIC_DRAW); in iterate()
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/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp536 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements()
537 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements()
538 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in draw_elements()
646 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_incomplete_primitive()
647 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements_incomplete_primitive()
648 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in draw_elements_incomplete_primitive()
883 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced()
884 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in draw_elements_instanced()
885 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in draw_elements_instanced()
1000 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced_incomplete_primitive()
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Des31fNegativeShaderApiTests.cpp355 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in link_program()
356 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in link_program()
357 ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in link_program()
402 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in use_program()
403 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in use_program()
404 ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in use_program()
1939 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in bind_transform_feedback()
1940 ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in bind_transform_feedback()
1941 ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in bind_transform_feedback()
1990 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in delete_transform_feedbacks()
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/external/deqp/external/openglcts/modules/common/
DglcSeparableProgramsTransformFeedbackTests.cpp257 tfb.generate(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()
287 …GLint* feedbackData = (GLint*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfbSize, GL_MAP_R… in iterate()
305 gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in iterate()

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