Searched refs:GL_TRIANGLES_ADJACENCY_EXT (Results 1 – 9 of 9) sorted by relevance
330 if ((drawcall_mode == GL_TRIANGLES_ADJACENCY_EXT) || (drawcall_mode == GL_TRIANGLES_ADJACENCY)) in getTestName()349 if ((drawcall_mode == GL_TRIANGLES_ADJACENCY_EXT) || (drawcall_mode == GL_TRIANGLES_ADJACENCY)) in getTestName()369 if ((drawcall_mode == GL_TRIANGLES_ADJACENCY_EXT) || (drawcall_mode == GL_TRIANGLES_ADJACENCY)) in getTestName()422 GL_TRIANGLES_ADJACENCY_EXT, SHADER_INPUT_TRIANGLES_WITH_ADJACENCY, in init()3824 …if (drawcall_mode != GL_TRIANGLES_ADJACENCY_EXT && drawcall_mode != GL_TRIANGLE_STRIP_ADJACENCY_EX… in GeometryShaderRenderingTrianglesCase()3979 case GL_TRIANGLES_ADJACENCY_EXT: in GeometryShaderRenderingTrianglesCase()4209 case GL_TRIANGLES_ADJACENCY_EXT: in getAmountOfVerticesPerInstance()4623 case GL_TRIANGLES_ADJACENCY_EXT: in getGeometryShaderCode()4664 case GL_TRIANGLES_ADJACENCY_EXT: in getGeometryShaderCode()4705 case GL_TRIANGLES_ADJACENCY_EXT: in getGeometryShaderCode()[all …]
258 test_data.m_mode = GL_TRIANGLES_ADJACENCY_EXT; in configureTestDataTriangles()376 case GL_TRIANGLES_ADJACENCY_EXT: in createGrid()
3303 gl.drawArrays(GL_TRIANGLES_ADJACENCY_EXT, 0 /*starting index*/, 6 /*number of indices*/); in iterate()
172 TRIANGLES_ADJACENCY = GL_TRIANGLES_ADJACENCY_EXT; in init()
79 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C macro
1371 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C macro
1405 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C macro
7486 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C macro
7497 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C macro