Searched refs:GL_TRIANGLE_STRIP_ADJACENCY_EXT (Results 1 – 9 of 9) sorted by relevance
334 else if ((drawcall_mode == GL_TRIANGLE_STRIP_ADJACENCY_EXT) || in getTestName()353 else if ((drawcall_mode == GL_TRIANGLE_STRIP_ADJACENCY_EXT) || in getTestName()373 else if ((drawcall_mode == GL_TRIANGLE_STRIP_ADJACENCY_EXT) || in getTestName()423 GL_TRIANGLE_STRIP_ADJACENCY_EXT }; in init()3824 …f (drawcall_mode != GL_TRIANGLES_ADJACENCY_EXT && drawcall_mode != GL_TRIANGLE_STRIP_ADJACENCY_EXT) in GeometryShaderRenderingTrianglesCase()4056 case GL_TRIANGLE_STRIP_ADJACENCY_EXT: in GeometryShaderRenderingTrianglesCase()4230 case GL_TRIANGLE_STRIP_ADJACENCY_EXT: in getAmountOfVerticesPerInstance()4624 case GL_TRIANGLE_STRIP_ADJACENCY_EXT: in getGeometryShaderCode()4665 case GL_TRIANGLE_STRIP_ADJACENCY_EXT: in getGeometryShaderCode()4706 case GL_TRIANGLE_STRIP_ADJACENCY_EXT: in getGeometryShaderCode()[all …]
310 test_data.m_mode = GL_TRIANGLE_STRIP_ADJACENCY_EXT; in configureTestDataTriangleStrip()384 case GL_TRIANGLE_STRIP_ADJACENCY_EXT: in createGrid()
3316 gl.drawArrays(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 0 /*starting index*/, 6 /*number of indices*/); in iterate()
173 TRIANGLE_STRIP_ADJACENCY = GL_TRIANGLE_STRIP_ADJACENCY_EXT; in init()
81 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D macro
1372 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D macro
1406 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D macro
7487 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D macro
7498 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D macro