Searched refs:GL_UNIFORM_BARRIER_BIT (Results 1 – 16 of 16) sorted by relevance
79 GL_UNIFORM_BARRIER_BIT; in memory_barrier_by_region()
82 if (barriers & GL_UNIFORM_BARRIER_BIT) in st_MemoryBarrier()
290 if (barriers & GL_UNIFORM_BARRIER_BIT) in brw_memory_barrier()
965 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run()977 …arrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT | in Run()993 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT); in Run()1000 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | in Run()
2657 …glMemoryBarrier(GL_UNIFORM_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER… in Run()
996 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run()1008 …arrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT | in Run()1024 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT); in Run()1031 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | in Run()
1204 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run()1215 …arrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT | in Run()
1834 tcu::Format::BitDesc(GL_UNIFORM_BARRIER_BIT, "GL_UNIFORM_BARRIER_BIT"),
32 #define GL_UNIFORM_BARRIER_BIT 0x00000004 macro
1298 #define GL_UNIFORM_BARRIER_BIT 0x00000004 macro
2648 gl_barrier |= GL_UNIFORM_BARRIER_BIT; in vrend_memory_barrier()
2161 #define GL_UNIFORM_BARRIER_BIT 0x00000004 macro
2108 #define GL_UNIFORM_BARRIER_BIT 0x00000004 macro