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Searched refs:GL_UNIFORM_BUFFER (Results 1 – 25 of 58) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fIndexedStateQueryTests.cpp401 glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); in testUniformBuffers()
402 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
403 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]); in testUniformBuffers()
452 glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); in testUniformBuffers()
453 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
454 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]); in testUniformBuffers()
457 glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); in testUniformBuffers()
458 glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
459 …glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBuffer… in testUniformBuffers()
Des3fNegativeBufferApiTests.cpp313 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init()
314 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init()
336 glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in init()
341 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in init()
343 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in init()
362 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4); in init()
374 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init()
375 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init()
393 glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); in init()
Des3fBufferWriteTests.cpp446 GL_UNIFORM_BUFFER in iterate()
568 GL_UNIFORM_BUFFER in init()
635 << DataStoreSpec(GL_UNIFORM_BUFFER, GL_STATIC_DRAW, 504) in init()
720 …PARTIAL_SPECIFY_CASE(whole_2, "Whole buffer specification with two calls", GL_UNIFORM_BUFFER, GL_D… in init()
Des3fBufferCopyTests.cpp250 GL_UNIFORM_BUFFER in init()
Des3fBufferObjectQueryTests.cpp238 GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, in test()
Des3fBufferMapTests.cpp561 GL_UNIFORM_BUFFER in init()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5UniformBlocksArrayIndexing.cpp195 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_buffer_ids[index_value]); in iterate()
198 gl.bufferData(GL_UNIFORM_BUFFER, m_n_position_components * sizeof(float), in iterate()
202 gl.bindBufferBase(GL_UNIFORM_BUFFER, index_value, m_uniform_buffer_ids[index_value]); in iterate()
308 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in deinit()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp375 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_range()
376 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_range()
399 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in bind_buffer_range()
404 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in bind_buffer_range()
406 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in bind_buffer_range()
411 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0); in bind_buffer_range()
426 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4); in bind_buffer_range()
474 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_base()
475 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_base()
491 ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); in bind_buffer_base()
Des31fBasicComputeShaderTests.cpp181 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); in iterate()
182 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW); in iterate()
185 const BufferMemMap bufMap(gl, GL_UNIFORM_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT); in iterate()
192 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, *inputBuffer); in iterate()
Des31fLayoutBindingTests.cpp1700 gl.bindBuffer(GL_UNIFORM_BUFFER, m_buffers[bufNdx]); in init()
1701 gl.bufferData(GL_UNIFORM_BUFFER, 2*sizeof(Vec4), &(m_expectedColors[2*bufNdx]), GL_STATIC_DRAW); in init()
1702 gl.bindBufferBase(GL_UNIFORM_BUFFER, m_bindings[bufNdx], m_buffers[bufNdx]); in init()
1718 m_context.getRenderContext().getFunctions().bindBuffer(GL_UNIFORM_BUFFER, 0); in deinit()
/external/deqp/framework/opengl/
DgluStateReset.cpp458 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES()
461 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateES()
1080 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in resetStateGLCore()
1083 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateGLCore()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp1003 GL_UNIFORM_BUFFER in init()
1022 GL_UNIFORM_BUFFER in init()
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1465 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate()
1466 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData[blockNdx].size(), &glData[blockNdx][0], in iterate()
1470 gl.bindBufferBase(GL_UNIFORM_BUFFER, binding, buffer); in iterate()
1507 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate()
1509 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData.size(), &glData[0], GL_STATIC_DRAW); in iterate()
1518 gl.bindBufferRange(GL_UNIFORM_BUFFER, binding, buffer, (glw::GLintptr)glBlockOffsets[blockNdx], in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cMapBufferAlignmentTests.cpp198 { GL_UNIFORM_BUFFER, GL_MAX_UNIFORM_BLOCK_SIZE } in iterate()
Dgl4cBufferStorageTests.cpp475 GL_UNIFORM_BUFFER, /* 12 */
3499 …rectangles.InitStorage(GL_UNIFORM_BUFFER, GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT, rectangles_dat… in iterate()
3567 Buffer::Bind(gl, 0, GL_UNIFORM_BUFFER); in iterate()
3571 Buffer::BindBase(gl, rectangles.m_id, GL_UNIFORM_BUFFER, rectangles_binding); in iterate()
3587 gl.flushMappedBufferRange(GL_UNIFORM_BUFFER, 0, rectangles_data_size); in iterate()
3644 gl.flushMappedBufferRange(GL_UNIFORM_BUFFER, 0, rectangles_data_size); in iterate()
Dgl4cMultiBindTests.cpp1346 …{ GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM…
3436 uni_buffer[i].InitData(m_context, GL_UNIFORM_BUFFER, GL_DYNAMIC_COPY, buffer_size, data); in iterate()
3441 gl.bindBuffersBase(GL_UNIFORM_BUFFER, 0 /* first */, max_buffers /* count */, &uni_buffer_ids[0]); in iterate()
3599 uni_buffer.InitData(m_context, GL_UNIFORM_BUFFER, GL_DYNAMIC_COPY, buffer_size, &uni_data[0]); in iterate()
3608 …gl.bindBuffersRange(GL_UNIFORM_BUFFER, 0 /* first */, n_buffers /* count */, &uni_buffer_ids[0], &… in iterate()
Dgl3cTransformFeedbackTests.cpp5867 gl.bindBuffer(GL_UNIFORM_BUFFER, m_bo_id_uniform); in prepareObjects()
5870 …gl.bufferData(GL_UNIFORM_BUFFER, s_bo_uniform_size, s_bo_uniform_data, GL_DYNAMIC_COPY); /* alloca… in prepareObjects()
5873 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, m_bo_id_uniform); in prepareObjects()
6321 gl.bindBuffer(GL_UNIFORM_BUFFER, m_bo_id_uniform); in prepareObjects()
6324 …gl.bufferData(GL_UNIFORM_BUFFER, s_bo_uniform_size, s_bo_uniform_data, GL_DYNAMIC_COPY); /* alloca… in prepareObjects()
6327 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, m_bo_id_uniform); in prepareObjects()
Dgl4cComputeShaderTests.cpp828 glBindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_buffer[i]); in RunIteration()
829 glBufferData(GL_UNIFORM_BUFFER, sizeof(vec4) * kBufferSize, &data[0], GL_DYNAMIC_DRAW); in RunIteration()
831 glBindBuffer(GL_UNIFORM_BUFFER, 0); in RunIteration()
5198 glBindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_buffer[i]); in RunIteration()
5199 glBufferData(GL_UNIFORM_BUFFER, sizeof(data), &data, GL_STATIC_DRAW); in RunIteration()
5402 glBindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_buffer[i]); in Run()
5403 glBufferData(GL_UNIFORM_BUFFER, sizeof(data), &data, GL_STATIC_DRAW); in Run()
Dgl4cShaderAtomicCountersTests.cpp2876 glBindBuffer(GL_UNIFORM_BUFFER, uniform_buffer_); in Run()
2877 …glBufferData(GL_UNIFORM_BUFFER, (GLsizeiptr)(sizeof(UVec4) * init_data.size()), &init_data[0], GL_… in Run()
2878 glBindBuffer(GL_UNIFORM_BUFFER, 0); in Run()
2902 glBindBufferBase(GL_UNIFORM_BUFFER, 1, uniform_buffer_); in Run()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp1439 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in clean()
1446 gl.bindBufferBase(GL_UNIFORM_BUFFER, i, 0); in clean()
1554 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()
1563 gl.bufferData(GL_UNIFORM_BUFFER, sizeof(glw::GLint), &m_uniform_blocks[i].data, GL_STATIC_DRAW); in prepareProgramInput()
1567 gl.bindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1510 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate()
1511 …gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData[blockNdx].size(), &glData[blockNdx][0], G… in iterate()
1514 gl.bindBufferBase(GL_UNIFORM_BUFFER, binding, buffer); in iterate()
1553 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate()
1555 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData.size(), &glData[0], GL_STATIC_DRAW); in iterate()
1563 …gl.bindBufferRange(GL_UNIFORM_BUFFER, binding, buffer, (glw::GLintptr)glBlockOffsets[blockNdx], (g… in iterate()
/external/mesa3d/src/mesa/main/
Dbufferobj.c158 case GL_UNIFORM_BUFFER: in get_buffer_target()
4282 case GL_UNIFORM_BUFFER: in bind_buffer_range()
4315 case GL_UNIFORM_BUFFER: in bind_buffer_range()
4406 case GL_UNIFORM_BUFFER: in _mesa_BindBufferBase()
4439 case GL_UNIFORM_BUFFER: in _mesa_BindBuffersRange()
4474 case GL_UNIFORM_BUFFER: in _mesa_BindBuffersBase()
/external/deqp/external/openglcts/modules/gles31/
Des31cLayoutBindingTests.cpp3067 gl().bindBufferBase(GL_UNIFORM_BUFFER, binding, m_buffername); in bind()
3073 gl().bindBufferBase(GL_UNIFORM_BUFFER, binding, 0); in unbind()
3081 gl().bindBuffer(GL_UNIFORM_BUFFER, m_buffername); in setupTest()
3082 gl().bufferData(GL_UNIFORM_BUFFER, sizeof(f), f, GL_STATIC_DRAW); in setupTest()
3088 gl().bindBuffer(GL_UNIFORM_BUFFER, 0); in teardownTest()
Des31cShaderAtomicCountersTests.cpp2638 glBindBuffer(GL_UNIFORM_BUFFER, uniform_buffer_); in Run()
2639 …glBufferData(GL_UNIFORM_BUFFER, (GLsizeiptr)(sizeof(UVec4) * init_data.size()), &init_data[0], GL_… in Run()
2640 glBindBuffer(GL_UNIFORM_BUFFER, 0); in Run()
2649 glBindBufferBase(GL_UNIFORM_BUFFER, 1, uniform_buffer_); in Run()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_bufferobjects.c226 case GL_UNIFORM_BUFFER: in bufferobj_data()

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