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Searched refs:GL_UNSIGNED_INT_24_8_OES (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp145 case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil in ValidateTextureFormatType()
226 case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil in ValidateTextureFormatType()
272 case GL_UNSIGNED_INT_24_8_OES: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8_OES) in ValidateTextureFormatType()
DlibGLES_CM.cpp4253 case GL_UNSIGNED_INT_24_8_OES: in TexImage2D()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp643 case GL_UNSIGNED_INT_24_8_OES: in ValidateReadPixelsFormatType()
696 case GL_UNSIGNED_INT_24_8_OES: in ValidateReadPixelsFormatType()
1010 case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil in ValidateTextureFormatType()
1376 case GL_UNSIGNED_INT_24_8_OES: return sw::FORMAT_D24X8; in ConvertReadFormatType()
DFramebuffer.cpp670 case GL_DEPTH24_STENCIL8: return GL_UNSIGNED_INT_24_8_OES; in getDepthReadType()
DContext.cpp3368 case GL_UNSIGNED_INT_24_8_OES: in readPixels()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h92 #define GL_UNSIGNED_INT_24_8_OES 0x84FA macro
303 #define GL_UNSIGNED_INT_24_8_OES 0x84FA macro
/external/mesa3d/include/GLES/
Dglext.h380 #define GL_UNSIGNED_INT_24_8_OES 0x84FA macro
/external/swiftshader/include/GLES/
Dglext.h384 #define GL_UNSIGNED_INT_24_8_OES 0x84FA macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dglext.h164 #define GL_UNSIGNED_INT_24_8_OES 0x84FA macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl726 #define GL_UNSIGNED_INT_24_8_OES 0x84FA macro
/external/mesa3d/include/GLES2/
Dgl2ext.h429 #define GL_UNSIGNED_INT_24_8_OES 0x84FA macro
/external/swiftshader/include/GLES2/
Dgl2ext.h439 #define GL_UNSIGNED_INT_24_8_OES 0x84FA macro