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Searched refs:GL_VERTEX_ATTRIB_ARRAY_DIVISOR (Results 1 – 17 of 17) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessVertexArraysTests.cpp3681 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 0, 3); in iterate()
3682 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 1, 2); in iterate()
3683 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 2, 1); in iterate()
3684 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 3, 0); in iterate()
3960 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, i, 0); in iterate()
5475 GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, in iterate()
Dgl4cVertexAttrib64BitTest.cpp869 if (false == verifyResults(index, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 0)) in checkVertexAttribLPointer()
Dgl4cVertexAttribBindingTests.cpp2528 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &p); in stateVerify()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp2756 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 0); in test()
2758 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 1); in test()
2760 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 5); in test()
2783 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 5); in test()
2788 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 1); in test()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1900 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: in GetVertexAttribIiv()
1956 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: in GetVertexAttribIuiv()
/external/deqp/framework/opengl/
DgluStrUtil.inl1053 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h768 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
/external/mesa3d/include/GLES3/
Dgl3.h961 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
Dgl31.h963 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
Dgl32.h963 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
/external/swiftshader/include/GLES3/
Dgl3.h961 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
/external/deqp/external/openglcts/modules/gles31/
Des31cVertexAttribBindingTests.cpp1975 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &p); in stateVerify()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl861 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
/external/swiftshader/include/GL/
Dglcorearb.h1646 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
Dglext.h1533 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
/external/mesa3d/include/GL/
Dglcorearb.h1646 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro
Dglext.h1533 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE macro