/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderStorageTests.cpp | 75 case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX; in getGLUShaderType() 91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum() 122 case GL_VERTEX_SHADER: in genBlockSource() 200 GL_VERTEX_SHADER, in block_number_limits() 208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); in block_number_limits() 236 case GL_VERTEX_SHADER: in block_number_limits() 289 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources); in max_combined_block_number_limit()
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D | es31fNegativeStateApiTests.cpp | 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() 294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() 322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() 361 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in get_shader_precision_format() 373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() 399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() 424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() 523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv() 566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv() 613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv() [all …]
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D | es31fNegativeSSBOBlockTests.cpp | 240 case GL_VERTEX_SHADER: in generateVaryingSSBOShader() 380 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_matching() 382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching() 484 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier() 486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()
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D | es31fNegativeShaderApiTests.cpp | 102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader() 147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader() 183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() 235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() [all …]
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D | es31fProgramPipelineStateQueryTests.cpp | 168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) in iterate() 173 if (m_targetStage == GL_VERTEX_SHADER) in iterate() 403 …(std::string("vertex_shader_") + verifierSuffix).c_str(), "Test VERTEX_SHADER", GL_VERTEX_SHADER)); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 270 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es2fShaderStateQueryTests.cpp | 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es3fShaderStateQueryTests.cpp | 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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D | es3fNegativeShaderApiTests.cpp | 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 424 GLuint dummyShader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 297 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in build() 850 *out_vs_id = gl.createShader(GL_VERTEX_SHADER); in buildProgram() 1102 result = GL_VERTEX_SHADER; in getGLenumForShaderStage() 1289 case GL_VERTEX_SHADER: in getShaderStageStringFromGLEnum() 1897 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 1942 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in initTest() 1943 …gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutin… in initTest() 2010 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ in verifyGLGetActiveSubroutineNameFunctionality() 2033 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, reported_length, DE_NULL, /* length */ in verifyGLGetActiveSubroutineNameFunctionality() 2062 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ in verifyGLGetActiveSubroutineUniformNameFunctionality() [all …]
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D | gl4cShaderImageSizeTests.cpp | 252 case GL_VERTEX_SHADER: in CheckProgram() 542 case GL_VERTEX_SHADER: in CheckProgram() 629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 931 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLinking.cpp | 393 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects() 751 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects() 954 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1098 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1252 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1397 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1524 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1707 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1873 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1999 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() [all …]
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D | esextcGeometryShaderLayeredRendering.cpp | 297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 310 …s[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init() 135 …(PVRTShaderLoadSourceFromMemory(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32Vertex… in Init()
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/external/deqp/external/openglcts/modules/common/ |
D | glcMultipleContextsTests.cpp | 329 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_subroutine_uniform_locations.m_vertex_shader_stage, in captureCurrentSubroutineSet() 644 programs[m_vertex_stage_index]->getSubroutineIndex(subroutine_names[i], GL_VERTEX_SHADER); in prepareProgram() 663 …ams[m_vertex_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_VERTEX_SHADER); in prepareProgram() 852 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 1 /* count */, &set.m_vertex_shader_stage); in updateCurrentSubroutineSet()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 828 case GL_VERTEX_SHADER: in createResource() 854 case GL_VERTEX_SHADER: in createResource() 905 case GL_VERTEX_SHADER: in renderResource() 912 otherShader = m_gl.createShader(GL_VERTEX_SHADER); in renderResource() 939 case GL_VERTEX_SHADER: in renderResource() 1255 …_eglTestCtx, "create_delete_vert", "Create and delete on shared context", GL_VERTEX_SHADER, spec)); in init() 1268 …x, "create_delete_mixed_vert", "Create and delete on different contexts", GL_VERTEX_SHADER, spec)); in init() 1281 …m_eglTestCtx, "render_vert", "Create, render on two contexts and delete", GL_VERTEX_SHADER, spec)); in init()
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/external/mesa3d/src/compiler/glsl/ |
D | test_optpass.cpp | 168 int shader_type = GL_VERTEX_SHADER; in test_optpass() 175 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, in test_optpass()
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D | standalone_scaffolding.h | 82 case GL_VERTEX_SHADER: in _mesa_shader_enum_to_shader_stage()
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
D | ShadowGLES20.java | 33 if (type != GLES20.GL_VERTEX_SHADER && type != GLES20.GL_FRAGMENT_SHADER) { in glCreateShader()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 789 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 808 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 827 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 850 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 876 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
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/external/swiftshader/src/OpenGL/compiler/ |
D | Compiler.h | 69 #define GL_VERTEX_SHADER 0x8B31 macro
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/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/ |
D | ShadowGLES20Test.java | 35 assertThat(GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER)).isAtLeast(1); in glCreateShader_validEnum()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 822 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1414 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1419 vs_verify_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1980 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1985 vs_verify_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 2567 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 2873 vs_2d_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 2912 vs_2d_array_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
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