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Searched refs:GLboolean (Results 1 – 25 of 602) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dmtypes.h114 static inline GLboolean
212 GLboolean rgbMode;
213 GLboolean floatMode;
217 GLboolean haveAccumBuffer;
218 GLboolean haveDepthBuffer;
219 GLboolean haveStencilBuffer;
366 GLboolean Enabled; /**< On/off flag */
393 GLboolean LocalViewer; /**< Local (or infinite) view point? */
394 GLboolean TwoSide; /**< Two (or one) sided lighting? */
437 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
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Dglformats.h42 extern GLboolean
60 extern GLboolean
63 extern GLboolean
66 extern GLboolean
69 extern GLboolean
72 extern GLboolean
75 extern GLboolean
78 extern GLboolean
81 extern GLboolean
84 extern GLboolean
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Dtexcompress_etc.h33 GLboolean
36 GLboolean
39 GLboolean
42 GLboolean
45 GLboolean
48 GLboolean
51 GLboolean
54 GLboolean
57 GLboolean
60 GLboolean
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Dapi_validate.h38 extern GLboolean
44 extern GLboolean
48 extern GLboolean
55 extern GLboolean
60 extern GLboolean
66 extern GLboolean
73 extern GLboolean
77 extern GLboolean
82 extern GLboolean
89 extern GLboolean
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Duniforms.h91 _mesa_UniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *);
93 _mesa_UniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *);
95 _mesa_UniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *);
97 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
100 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
103 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
106 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
109 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
112 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
182 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean,
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Dblend.h119 _mesa_ColorMask( GLboolean red, GLboolean green,
120 GLboolean blue, GLboolean alpha );
123 _mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
124 GLboolean blue, GLboolean alpha );
130 extern GLboolean
134 extern GLboolean
138 extern GLboolean
Dcontext.h70 _mesa_create_visual( GLboolean dbFlag,
71 GLboolean stereoFlag,
84 extern GLboolean
86 GLboolean dbFlag,
87 GLboolean stereoFlag,
109 extern GLboolean
126 extern GLboolean
130 extern GLboolean
172 static inline GLboolean
182 static inline GLboolean
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Denable.h41 _mesa_set_enable( struct gl_context* ctx, GLenum cap, GLboolean state );
49 extern GLboolean GLAPIENTRY
53 _mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state);
61 extern GLboolean GLAPIENTRY
71 _mesa_set_multisample(struct gl_context *ctx, GLboolean state);
74 _mesa_set_framebuffer_srgb(struct gl_context *ctx, GLboolean state);
Dattrib.c69 GLboolean AlphaTest;
70 GLboolean AutoNormal;
71 GLboolean Blend;
73 GLboolean ColorMaterial;
74 GLboolean CullFace;
75 GLboolean DepthClamp;
76 GLboolean DepthTest;
77 GLboolean Dither;
78 GLboolean Fog;
79 GLboolean Light[MAX_LIGHTS];
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBase.hpp65 glw::GLboolean mask_r;
66 glw::GLboolean mask_g;
67 glw::GLboolean mask_b;
68 glw::GLboolean mask_a;
101 …void SetColorMaski(int idx, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a…
109 void SetColorMask(glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a);
/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_common_context.h123 GLboolean enabled;
134 GLboolean dirty; /* dirty-mark in emit_state_list */
144 GLboolean is_dirty, all_dirty;
169 GLboolean used_as_render_target;
193 GLboolean validated;
200 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
212 GLboolean border_fallback;
225 GLboolean emitted_begin;
419 GLboolean front_cliprects;
427 GLboolean front_buffer_dirty;
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/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_common_context.h123 GLboolean enabled;
134 GLboolean dirty; /* dirty-mark in emit_state_list */
144 GLboolean is_dirty, all_dirty;
169 GLboolean used_as_render_target;
193 GLboolean validated;
200 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
212 GLboolean border_fallback;
225 GLboolean emitted_begin;
419 GLboolean front_cliprects;
427 GLboolean front_buffer_dirty;
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/external/mesa3d/src/glx/
Dindirect_vertex_array.h36 extern GLboolean __glXSetArrayEnable(__GLXattribute * state,
38 GLboolean enable);
40 extern GLboolean __glXGetArrayEnable(const __GLXattribute * const state,
43 extern GLboolean __glXGetArraySize(const __GLXattribute * const state,
46 extern GLboolean __glXGetArrayType(const __GLXattribute * const state,
49 extern GLboolean __glXGetArrayStride(const __GLXattribute * const state,
52 extern GLboolean __glXGetArrayPointer(const __GLXattribute * const state,
55 extern GLboolean __glXGetArrayNormalized(const __GLXattribute * const state,
Dindirect_vertex_array_priv.h86 GLboolean normalized;
99 GLboolean enabled;
119 GLboolean old_DrawArrays_possible;
169 GLboolean enabled;
228 GLboolean array_info_cache_valid;
241 GLboolean old_DrawArrays_possible;
251 GLboolean new_DrawArrays_possible;
Dsingle2.c63 TransposeMatrixb(GLboolean m[16]) in TransposeMatrixb()
68 GLboolean tmp = m[i * 4 + j]; in TransposeMatrixb()
154 static GLboolean
157 GLboolean retval = GL_TRUE; in get_client_data()
317 __indirect_glGetBooleanv(GLenum val, GLboolean * b) in __indirect_glGetBooleanv()
346 *b = (GLboolean) data; in __indirect_glGetBooleanv()
792 GLboolean
798 GLboolean retval = 0; in __indirect_glIsEnabled()
814 return (GLboolean) enable; in __indirect_glIsEnabled()
820 return (GLboolean) enable; in __indirect_glIsEnabled()
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/external/mesa3d/src/mesa/drivers/x11/
Dxmesa.h121 GLboolean rgb_flag,
122 GLboolean alpha_flag,
123 GLboolean db_flag,
124 GLboolean stereo_flag,
125 GLboolean ximage_flag,
196 extern GLboolean XMesaMakeCurrent( XMesaContext c,
205 extern GLboolean XMesaMakeCurrent2( XMesaContext c,
213 extern GLboolean XMesaUnbindContext( XMesaContext c );
270 extern GLboolean XMesaGetBackBuffer( XMesaBuffer b,
286 extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b,
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
Dxm_api.h114 GLboolean rgb_flag,
115 GLboolean alpha_flag,
116 GLboolean db_flag,
117 GLboolean stereo_flag,
118 GLboolean ximage_flag,
193 extern GLboolean XMesaMakeCurrent2( XMesaContext c,
201 extern GLboolean XMesaUnbindContext( XMesaContext c );
295 GLboolean ximage_flag; /* Use XImage for back buffer (not pixmap)? */
333 GLboolean wasCurrent; /* was ever the current buffer? */
338 GLboolean largestPbuffer; /**< for pbuffers */
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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.hpp53 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
76 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
96 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
116 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
136 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
156 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
176 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
195 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
216 glw::GLboolean gl_oes_texture_multisample_2d_array_supported;
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferParameters.hpp134 glw::GLboolean queryTextureBindingBuffer(glw::GLint expected);
135 glw::GLboolean queryTextureBufferBinding(glw::GLint expected);
136 glw::GLboolean queryTextureBufferDataStoreBinding(glw::GLint expected);
137 glw::GLboolean queryTextureBufferOffset(glw::GLint expected);
138 glw::GLboolean queryTextureBufferSize(glw::GLint expected);
139 glw::GLboolean queryTextureInternalFormat(glw::GLint expected);
140 glw::GLboolean queryTextureInvalidLevel();
DesextcTextureBufferParameters.cpp154 glw::GLboolean test_passed = true; in iterate()
240 glw::GLboolean TextureBufferParameters::queryTextureBindingBuffer(glw::GLint expected) in queryTextureBindingBuffer()
246 glw::GLboolean test_passed = true; in queryTextureBindingBuffer()
272 glw::GLboolean TextureBufferParameters::queryTextureBufferBinding(glw::GLint expected) in queryTextureBufferBinding()
278 glw::GLboolean test_passed = true; in queryTextureBufferBinding()
304 glw::GLboolean TextureBufferParameters::queryTextureBufferDataStoreBinding(glw::GLint expected) in queryTextureBufferDataStoreBinding()
310 glw::GLboolean test_passed = true; in queryTextureBufferDataStoreBinding()
338 glw::GLboolean TextureBufferParameters::queryTextureBufferOffset(glw::GLint expected) in queryTextureBufferOffset()
344 glw::GLboolean test_passed = true; in queryTextureBufferOffset()
371 glw::GLboolean TextureBufferParameters::queryTextureBufferSize(glw::GLint expected) in queryTextureBufferSize()
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/external/mesa3d/src/mesa/swrast/
Ds_renderbuffer.h58 GLboolean color,
59 GLboolean depth,
60 GLboolean stencil,
61 GLboolean accum,
62 GLboolean alpha,
63 GLboolean aux);
Ds_renderbuffer.c55 static GLboolean
238 static GLboolean
241 GLboolean frontLeft, GLboolean backLeft, in add_color_renderbuffers()
242 GLboolean frontRight, GLboolean backRight) in add_color_renderbuffers()
292 static GLboolean
337 static GLboolean
367 static GLboolean
400 static GLboolean
440 static GLboolean
481 GLboolean color, in _swrast_add_soft_renderbuffers()
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/external/mesa3d/src/mesa/drivers/common/
Dmeta.h81 GLboolean AlphaEnabled;
87 GLboolean ColorLogicOpEnabled;
90 GLboolean DitherFlag;
99 GLboolean Fog;
110 GLboolean MapColorFlag;
114 GLboolean PolygonOffset;
115 GLboolean PolygonSmooth;
116 GLboolean PolygonStipple;
117 GLboolean PolygonCull;
123 GLboolean VertexProgramEnabled;
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/external/mesa3d/src/mesa/tnl/
Dtnl.h42 extern GLboolean
61 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
67 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
70 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
72 extern GLboolean
83 GLboolean index_bounds_valid,
Dt_context.h214 GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
240 GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
259 GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
326 GLboolean force_boundary );
343 GLboolean match_strides;
357 GLboolean need_extras;
374 GLboolean need_viewport;
486 GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
520 GLboolean NeedNdcCoords;
521 GLboolean AllowVertexFog;
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