Searched refs:GPUShaderFP64Test2 (Results 1 – 2 of 2) sorted by relevance
3243 const glw::GLuint GPUShaderFP64Test2::m_n_captured_results = 1024;3244 const glw::GLint GPUShaderFP64Test2::m_result_failure = 2;3245 const glw::GLint GPUShaderFP64Test2::m_result_success = 1;3246 const glw::GLuint GPUShaderFP64Test2::m_texture_width = 32;3247 const glw::GLuint GPUShaderFP64Test2::m_texture_height = m_n_captured_results / m_texture_width;3248 const glw::GLuint GPUShaderFP64Test2::m_transform_feedback_buffer_size =3250 const glw::GLchar* GPUShaderFP64Test2::m_uniform_block_name = "UniformBlock";3251 const glw::GLenum GPUShaderFP64Test2::ARB_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263;3257 GPUShaderFP64Test2::GPUShaderFP64Test2(deqp::Context& context) in GPUShaderFP64Test2() function in gl4cts::GPUShaderFP64Test23273 void GPUShaderFP64Test2::deinit() in deinit()[all …]
424 class GPUShaderFP64Test2 : public deqp::TestCase class428 GPUShaderFP64Test2(deqp::Context& context);