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Searched refs:GR_GL_FRAGMENT_SHADER (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp58 case GR_GL_FRAGMENT_SHADER: typeName = "Fragment"; break; in print_shader_banner()
94 case GR_GL_FRAGMENT_SHADER: programKind = SkSL::Program::kFragment_Kind; break; in GrSkSLtoGLSL()
DGrGLProgramBuilder.cpp339 GR_GL_FRAGMENT_SHADER, in finalize()
357 GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, in finalize()
436 GR_GL_FRAGMENT_SHADER, in finalize()
/external/skqp/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp58 case GR_GL_FRAGMENT_SHADER: typeName = "Fragment"; break; in print_shader_banner()
94 case GR_GL_FRAGMENT_SHADER: programKind = SkSL::Program::kFragment_Kind; break; in GrSkSLtoGLSL()
DGrGLProgramBuilder.cpp284 GR_GL_FRAGMENT_SHADER, in finalize()
302 GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, in finalize()
367 GR_GL_FRAGMENT_SHADER, in finalize()
/external/skqp/src/gpu/gl/
DGrGLDefines.h535 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
DGrGLGpu.cpp3413 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram()
3415 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram()
3572 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram()
3574 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
DGrGLCaps.cpp690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
/external/skia/src/gpu/gl/
DGrGLDefines.h535 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
DGrGLGpu.cpp3441 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram()
3443 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram()
3600 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram()
3602 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
DGrGLCaps.cpp690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
/external/skia/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp166 auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); in GLTestAtlasTextRenderer()
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp166 auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); in GLTestAtlasTextRenderer()