Searched refs:GR_GL_FRAGMENT_SHADER (Results 1 – 12 of 12) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 58 case GR_GL_FRAGMENT_SHADER: typeName = "Fragment"; break; in print_shader_banner() 94 case GR_GL_FRAGMENT_SHADER: programKind = SkSL::Program::kFragment_Kind; break; in GrSkSLtoGLSL()
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D | GrGLProgramBuilder.cpp | 339 GR_GL_FRAGMENT_SHADER, in finalize() 357 GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, in finalize() 436 GR_GL_FRAGMENT_SHADER, in finalize()
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 58 case GR_GL_FRAGMENT_SHADER: typeName = "Fragment"; break; in print_shader_banner() 94 case GR_GL_FRAGMENT_SHADER: programKind = SkSL::Program::kFragment_Kind; break; in GrSkSLtoGLSL()
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D | GrGLProgramBuilder.cpp | 284 GR_GL_FRAGMENT_SHADER, in finalize() 302 GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, in finalize() 367 GR_GL_FRAGMENT_SHADER, in finalize()
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/external/skqp/src/gpu/gl/ |
D | GrGLDefines.h | 535 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
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D | GrGLGpu.cpp | 3413 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram() 3415 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram() 3572 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram() 3574 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
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D | GrGLCaps.cpp | 690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
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/external/skia/src/gpu/gl/ |
D | GrGLDefines.h | 535 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
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D | GrGLGpu.cpp | 3441 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram() 3443 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram() 3600 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram() 3602 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
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D | GrGLCaps.cpp | 690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
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/external/skia/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 166 auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); in GLTestAtlasTextRenderer()
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/external/skqp/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 166 auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); in GLTestAtlasTextRenderer()
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