Home
last modified time | relevance | path

Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLRenderTarget.cpp129 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
159 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
DGrGLDefines.h925 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
DGrGLCreateNullInterface.cpp244 return GR_GL_FRAMEBUFFER_COMPLETE; in checkFramebufferStatus()
DGrGLGpu.cpp1473 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1494 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1735 if (status == GR_GL_FRAMEBUFFER_COMPLETE) { in getCompatibleStencilIndex()
2470 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTargetNoColorWrites()
4161 if (GR_GL_FRAMEBUFFER_COMPLETE != status) { in createTestingOnlyBackendRenderTarget()
DGrGLTestInterface.h39 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()
289 …amedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkNamedFramebufferStatus()
/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp129 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
159 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
DGrGLDefines.h925 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
DGrGLCreateNullInterface.cpp244 return GR_GL_FRAMEBUFFER_COMPLETE; in checkFramebufferStatus()
DGrGLGpu.cpp1508 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1529 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1769 if (status == GR_GL_FRAMEBUFFER_COMPLETE) { in getCompatibleStencilIndex()
2501 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTargetNoColorWrites()
4201 if (GR_GL_FRAMEBUFFER_COMPLETE != status) { in createTestingOnlyBackendRenderTarget()
DGrGLTestInterface.h39 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()
289 …amedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkNamedFramebufferStatus()
/external/skia/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp407 if (GR_GL_FRAMEBUFFER_COMPLETE != status) { in makeTargetHandle()
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp407 if (GR_GL_FRAMEBUFFER_COMPLETE != status) { in makeTargetHandle()