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Searched refs:GR_GL_NEAREST (Results 1 – 8 of 8) sorted by relevance

/external/skia/gm/
Drectangletexture.cpp89 GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createRectangleTextureImg()
90 GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createRectangleTextureImg()
/external/skqp/gm/
Drectangletexture.cpp95 GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createRectangleTextureImg()
96 GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createRectangleTextureImg()
/external/skia/tools/gpu/gl/
DGLTestContext.cpp336 GR_GL_NEAREST)); in createTextureRectangle()
338 GR_GL_NEAREST)); in createTextureRectangle()
/external/skqp/tools/gpu/gl/
DGLTestContext.cpp336 GR_GL_NEAREST)); in createTextureRectangle()
338 GR_GL_NEAREST)); in createTextureRectangle()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp232 case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; in filter_to_gl_mag_filter()
242 case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; in filter_to_gl_min_filter()
1562 params.fMinFilter = GR_GL_NEAREST; in set_initial_texture_params()
1563 params.fMagFilter = GR_GL_NEAREST; in set_initial_texture_params()
1694 GR_GL_NEAREST)); in getCompatibleStencilIndex()
1697 GR_GL_NEAREST)); in getCompatibleStencilIndex()
2759 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in onResolveRenderTarget()
3792 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in copySurfaceAsBlitFramebuffer()
3997 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture()
3998 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture()
DGrGLDefines.h597 #define GR_GL_NEAREST 0x2600 macro
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp187 case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; in filter_to_gl_mag_filter()
197 case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; in filter_to_gl_min_filter()
1527 params.fMinFilter = GR_GL_NEAREST; in set_initial_texture_params()
1528 params.fMagFilter = GR_GL_NEAREST; in set_initial_texture_params()
1660 GR_GL_NEAREST)); in getCompatibleStencilIndex()
1663 GR_GL_NEAREST)); in getCompatibleStencilIndex()
2721 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in onResolveRenderTarget()
3765 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in copySurfaceAsBlitFramebuffer()
3956 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture()
3957 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture()
DGrGLDefines.h597 #define GR_GL_NEAREST 0x2600 macro