Searched refs:GR_GL_NEAREST (Results 1 – 8 of 8) sorted by relevance
/external/skia/gm/ |
D | rectangletexture.cpp | 89 GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createRectangleTextureImg() 90 GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createRectangleTextureImg()
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/external/skqp/gm/ |
D | rectangletexture.cpp | 95 GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createRectangleTextureImg() 96 GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createRectangleTextureImg()
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/external/skia/tools/gpu/gl/ |
D | GLTestContext.cpp | 336 GR_GL_NEAREST)); in createTextureRectangle() 338 GR_GL_NEAREST)); in createTextureRectangle()
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/external/skqp/tools/gpu/gl/ |
D | GLTestContext.cpp | 336 GR_GL_NEAREST)); in createTextureRectangle() 338 GR_GL_NEAREST)); in createTextureRectangle()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 232 case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; in filter_to_gl_mag_filter() 242 case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; in filter_to_gl_min_filter() 1562 params.fMinFilter = GR_GL_NEAREST; in set_initial_texture_params() 1563 params.fMagFilter = GR_GL_NEAREST; in set_initial_texture_params() 1694 GR_GL_NEAREST)); in getCompatibleStencilIndex() 1697 GR_GL_NEAREST)); in getCompatibleStencilIndex() 2759 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in onResolveRenderTarget() 3792 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in copySurfaceAsBlitFramebuffer() 3997 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture() 3998 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture()
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D | GrGLDefines.h | 597 #define GR_GL_NEAREST 0x2600 macro
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 187 case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; in filter_to_gl_mag_filter() 197 case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; in filter_to_gl_min_filter() 1527 params.fMinFilter = GR_GL_NEAREST; in set_initial_texture_params() 1528 params.fMagFilter = GR_GL_NEAREST; in set_initial_texture_params() 1660 GR_GL_NEAREST)); in getCompatibleStencilIndex() 1663 GR_GL_NEAREST)); in getCompatibleStencilIndex() 2721 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in onResolveRenderTarget() 3765 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); in copySurfaceAsBlitFramebuffer() 3956 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture() 3957 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture()
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D | GrGLDefines.h | 597 #define GR_GL_NEAREST 0x2600 macro
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