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Searched refs:GetDescriptorBinding (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1893 static VkDescriptorSetLayoutBinding const *GetDescriptorBinding(PIPELINE_LAYOUT_NODE const *pipelin… in GetDescriptorBinding() function
2034 const auto &binding = GetDescriptorBinding(&pipeline->pipeline_layout, use.first); in ValidatePipelineShaderStage()