Searched refs:GetTotalNumberOfLayers (Results 1 – 1 of 1) sorted by relevance
7440 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); in Run()7645 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); in CreateRGBA8DestinationTexture()7676 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); in CreateRGBA8SourceTexture()7870 GLuint GetTotalNumberOfLayers(GLuint n_elements, GLenum target) in GetTotalNumberOfLayers() function in gl4cts::__anon57be67590111::ImageLoadStoreNonLayeredBindingTest