Searched refs:GetVertexShaderConstant (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.hpp | 118 …long __stdcall GetVertexShaderConstant(unsigned long startRegister, void *constantData, unsigned l…
|
D | Direct3DStateBlock8.cpp | 643 device->GetVertexShaderConstant(0, vertexShaderConstant[0], 256); in captureVertexShaderStates()
|
D | Direct3DDevice8.cpp | 1650 …long Direct3DDevice8::GetVertexShaderConstant(unsigned long startRegister, void *constantData, uns… in GetVertexShaderConstant() function in D3D8::Direct3DDevice8
|
/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 332 …STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) P… in DECLARE_INTERFACE_() local 434 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,… 532 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
|