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Searched refs:GrSLTypeTemporarilyAcceptsPrecision (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/
DGrShaderVar.h118 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
142 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
167 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
192 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
DGrShaderVar.cpp56 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeTemporarilyAcceptsPrecision(fType)); in appendDecl()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp38 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); in internalAddUniformArray()
/external/skqp/include/private/
DGrTypesPriv.h681 static inline bool GrSLTypeTemporarilyAcceptsPrecision(GrSLType type) { in GrSLTypeTemporarilyAcceptsPrecision() function