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Searched refs:HasObject (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Object/
DArchiveWriter.cpp373 getSymbols(MemoryBufferRef Buf, raw_ostream &SymNames, bool &HasObject) { in getSymbols() argument
386 HasObject = true; in getSymbols()
410 bool HasObject = false; in computeMemberData() local
433 getSymbols(Buf, SymNames, HasObject); in computeMemberData()
443 if (HasObject && SymNames.tell() == 0) in computeMemberData()
/external/v8/src/debug/
Ddebug.cc64 bool HasObject(Handle<HeapObject> obj) const { in HasObject() function in v8::internal::Debug::TemporaryObjectsTracker
2232 if (temporary_objects_->HasObject(Handle<HeapObject>::cast(object))) { in PerformSideEffectCheckForObject()