Searched refs:INPUT_BUFFER_BINDING (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 825 INPUT_BUFFER_BINDING = 0, enumerator 1116 src << "layout(binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks() 1225 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inp… in execute() 1372 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute() 1497 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 1528 INPUT_BUFFER_BINDING = 0, enumerator 1664 src << "layout(set = 0, binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks() 2460 …rSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRI… in execute() 2740 …rSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRI… in renderTess()
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