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Searched refs:INPUT_BUFFER_BINDING (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp825 INPUT_BUFFER_BINDING = 0, enumerator
1116 src << "layout(binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks()
1225 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inp… in execute()
1372 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()
1497 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1528 INPUT_BUFFER_BINDING = 0, enumerator
1664 src << "layout(set = 0, binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks()
2460 …rSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRI… in execute()
2740 …rSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRI… in renderTess()