Searched refs:INT_TO_FLOAT (Results 1 – 15 of 15) sorted by relevance
112 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), in _mesa_Color3i()113 INT_TO_FLOAT(blue), 1.0); in _mesa_Color3i()161 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in _mesa_Color3iv()162 INT_TO_FLOAT(v[2]), 1.0 ); in _mesa_Color3iv()212 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), in _mesa_Color4i()213 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); in _mesa_Color4i()249 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in _mesa_Color4iv()250 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); in _mesa_Color4iv()382 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); in _mesa_Normal3i()406 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); in _mesa_Normal3iv()[all …]
430 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()442 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()443 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivNV()455 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()456 INT_TO_FLOAT(v[1]), in VertexAttrib3NivNV()457 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivNV()470 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()471 INT_TO_FLOAT(v[1]), in VertexAttrib4NivNV()472 INT_TO_FLOAT(v[2]), in VertexAttrib4NivNV()473 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivNV()[all …]
68 p[0] = INT_TO_FLOAT( params[0] ); in _mesa_Fogiv()69 p[1] = INT_TO_FLOAT( params[1] ); in _mesa_Fogiv()70 p[2] = INT_TO_FLOAT( params[2] ); in _mesa_Fogiv()71 p[3] = INT_TO_FLOAT( params[3] ); in _mesa_Fogiv()
287 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_Lightiv()288 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_Lightiv()289 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_Lightiv()290 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_Lightiv()507 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_LightModeliv()508 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_LightModeliv()509 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_LightModeliv()510 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_LightModeliv()
531 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_TexEnviv()532 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_TexEnviv()533 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_TexEnviv()534 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_TexEnviv()
1108 c[0] = INT_TO_FLOAT(params[0]); in _mesa_SamplerParameteriv()1109 c[1] = INT_TO_FLOAT(params[1]); in _mesa_SamplerParameteriv()1110 c[2] = INT_TO_FLOAT(params[2]); in _mesa_SamplerParameteriv()1111 c[3] = INT_TO_FLOAT(params[3]); in _mesa_SamplerParameteriv()
994 fparams[0] = INT_TO_FLOAT(params[0]); in _mesa_texture_parameteriv()995 fparams[1] = INT_TO_FLOAT(params[1]); in _mesa_texture_parameteriv()996 fparams[2] = INT_TO_FLOAT(params[2]); in _mesa_texture_parameteriv()997 fparams[3] = INT_TO_FLOAT(params[3]); in _mesa_texture_parameteriv()
2625 p[0] = INT_TO_FLOAT(params[0]); in save_Fogiv()2626 p[1] = INT_TO_FLOAT(params[1]); in save_Fogiv()2627 p[2] = INT_TO_FLOAT(params[2]); in save_Fogiv()2628 p[3] = INT_TO_FLOAT(params[3]); in save_Fogiv()2804 fparam[0] = INT_TO_FLOAT(params[0]); in save_Lightiv()2805 fparam[1] = INT_TO_FLOAT(params[1]); in save_Lightiv()2806 fparam[2] = INT_TO_FLOAT(params[2]); in save_Lightiv()2807 fparam[3] = INT_TO_FLOAT(params[3]); in save_Lightiv()2881 fparam[0] = INT_TO_FLOAT(params[0]); in save_LightModeliv()2882 fparam[1] = INT_TO_FLOAT(params[1]); in save_LightModeliv()[all …]
102 #define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) macro
851 DEPTH_VALUES(GLint, INT_TO_FLOAT); in _mesa_unpack_depth_span()
328 #define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )330 #define TRX_4FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )382 #define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
208 CONVERT(GLint, INT_TO_FLOAT); in _tnl_import_array()
165 …INT_TO_FLOAT(0x82, "int-to-float", ReferenceType.NONE, Format.Format12x, Opcode.CAN_CONTINUE | Opc… enumConstant
842 case INT_TO_FLOAT:
META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...