Searched refs:INVALID_PTR (Results 1 – 1 of 1) sorted by relevance
52 #define INVALID_PTR ((void*)~0) macro170 ctx->base.saved_blend_state = INVALID_PTR; in util_blitter_create()171 ctx->base.saved_dsa_state = INVALID_PTR; in util_blitter_create()172 ctx->base.saved_rs_state = INVALID_PTR; in util_blitter_create()173 ctx->base.saved_fs = INVALID_PTR; in util_blitter_create()174 ctx->base.saved_vs = INVALID_PTR; in util_blitter_create()175 ctx->base.saved_gs = INVALID_PTR; in util_blitter_create()176 ctx->base.saved_velem_state = INVALID_PTR; in util_blitter_create()555 assert(ctx->base.saved_vs != INVALID_PTR); in blitter_check_saved_vertex_states()556 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()[all …]