Home
last modified time | relevance | path

Searched refs:ImageAccess (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dserialize.cpp1020 blob_write_bytes(metadata, glprog->sh.ImageAccess, in write_shader_metadata()
1021 sizeof(glprog->sh.ImageAccess)); in write_shader_metadata()
1072 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess, in read_shader_metadata()
1073 sizeof(glprog->sh.ImageAccess)); in read_shader_metadata()
Dlink_uniforms.cpp723 prog->_LinkedShaders[shader_type]->Program->sh.ImageAccess[i] = access; in handle_images()
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp2744 enum ImageAccess enum in deqp::gles31::Functional::__anon0a49b9df0111::ImageSizeCase
2753 …on, const TextureFormat& format, TextureType imageType, const IVec3& size, ImageAccess imageAccess) in ImageSizeCase()
2769 const ImageAccess m_imageAccess;
3303 const ImageSizeCase::ImageAccess imageAccess = (ImageSizeCase::ImageAccess)imageAccessI; in init()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm_surface_state.c1532 update_image_surface(brw, u, prog->sh.ImageAccess[i], in brw_upload_image_surfaces()
/external/mesa3d/src/mesa/main/
Dmtypes.h2173 GLenum ImageAccess[MAX_IMAGE_UNIFORMS]; member