Searched refs:ImageAccess (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | serialize.cpp | 1020 blob_write_bytes(metadata, glprog->sh.ImageAccess, in write_shader_metadata() 1021 sizeof(glprog->sh.ImageAccess)); in write_shader_metadata() 1072 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess, in read_shader_metadata() 1073 sizeof(glprog->sh.ImageAccess)); in read_shader_metadata()
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D | link_uniforms.cpp | 723 prog->_LinkedShaders[shader_type]->Program->sh.ImageAccess[i] = access; in handle_images()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 2744 enum ImageAccess enum in deqp::gles31::Functional::__anon0a49b9df0111::ImageSizeCase 2753 …on, const TextureFormat& format, TextureType imageType, const IVec3& size, ImageAccess imageAccess) in ImageSizeCase() 2769 const ImageAccess m_imageAccess; 3303 const ImageSizeCase::ImageAccess imageAccess = (ImageSizeCase::ImageAccess)imageAccessI; in init()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm_surface_state.c | 1532 update_image_surface(brw, u, prog->sh.ImageAccess[i], in brw_upload_image_surfaces()
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/external/mesa3d/src/mesa/main/ |
D | mtypes.h | 2173 GLenum ImageAccess[MAX_IMAGE_UNIFORMS]; member
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