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/external/swiftshader/third_party/LLVM/lib/Target/X86/
DX86ISelLowering.cpp5445 BitVector InputQuads(4); in LowerVECTOR_SHUFFLEv8i16() local
5458 InputQuads.set(EltIdx / 4); in LowerVECTOR_SHUFFLEv8i16()
5483 bool V1Used = InputQuads[0] || InputQuads[1]; in LowerVECTOR_SHUFFLEv8i16()
5484 bool V2Used = InputQuads[2] || InputQuads[3]; in LowerVECTOR_SHUFFLEv8i16()
5486 if (InputQuads.count() == 2 && V1Used && V2Used) { in LowerVECTOR_SHUFFLEv8i16()
5487 BestLoQuad = InputQuads.find_first(); in LowerVECTOR_SHUFFLEv8i16()
5488 BestHiQuad = InputQuads.find_next(BestLoQuad); in LowerVECTOR_SHUFFLEv8i16()
5490 if (InputQuads.count() > 2) { in LowerVECTOR_SHUFFLEv8i16()