Searched refs:InputTextureTarget (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTexturesTests.cpp | 3163 glw::GLenum StorageMultisampleTest<T, S, N, D>::InputTextureTarget() in InputTextureTarget() function in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest 3195 gl.texImage2D(InputTextureTarget(), 0, internal_format, width, height, 0, format, type, data); in InputTextureImage() 3198 …gl.texImage3D(InputTextureTarget(), 0, internal_format, width, height, depth, 0, format, type, dat… in InputTextureImage() 3220 gl.bindTexture(InputTextureTarget(), m_to); in CreateInputTexture() 3228 gl.texParameteri(InputTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateInputTexture() 3229 gl.texParameteri(InputTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateInputTexture() 3246 gl.bindTexture(InputTextureTarget() /* Auxiliary target is the same as input. */, m_to_aux); in Check() 3249 …gl.getTexImage(InputTextureTarget() /* Auxiliary target is the same as input. */, 0, Format<S, N>(… in Check() 3422 gl.bindTexture(InputTextureTarget(), m_to_aux); in PrepareFramebufferAuxiliary() 3674 gl.bindTexture(InputTextureTarget(), m_to); in Draw()
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D | gl4cDirectStateAccessTests.hpp | 5317 static glw::GLenum InputTextureTarget();
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