Home
last modified time | relevance | path

Searched refs:InputTextureTarget (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTexturesTests.cpp3163 glw::GLenum StorageMultisampleTest<T, S, N, D>::InputTextureTarget() in InputTextureTarget() function in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest
3195 gl.texImage2D(InputTextureTarget(), 0, internal_format, width, height, 0, format, type, data); in InputTextureImage()
3198 …gl.texImage3D(InputTextureTarget(), 0, internal_format, width, height, depth, 0, format, type, dat… in InputTextureImage()
3220 gl.bindTexture(InputTextureTarget(), m_to); in CreateInputTexture()
3228 gl.texParameteri(InputTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateInputTexture()
3229 gl.texParameteri(InputTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateInputTexture()
3246 gl.bindTexture(InputTextureTarget() /* Auxiliary target is the same as input. */, m_to_aux); in Check()
3249 …gl.getTexImage(InputTextureTarget() /* Auxiliary target is the same as input. */, 0, Format<S, N>(… in Check()
3422 gl.bindTexture(InputTextureTarget(), m_to_aux); in PrepareFramebufferAuxiliary()
3674 gl.bindTexture(InputTextureTarget(), m_to); in Draw()
Dgl4cDirectStateAccessTests.hpp5317 static glw::GLenum InputTextureTarget();