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Searched refs:InputsFixed (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86ISelLowering.cpp12205 int InputsFixed[2] = {IncomingInputs[0] - SourceOffset, in lowerV8I16GeneralSingleInputVectorShuffle() local
12211 if (!isWordClobbered(SourceHalfMask, InputsFixed[0]) && in lowerV8I16GeneralSingleInputVectorShuffle()
12212 SourceHalfMask[InputsFixed[0] ^ 1] < 0) { in lowerV8I16GeneralSingleInputVectorShuffle()
12213 SourceHalfMask[InputsFixed[0]] = InputsFixed[0]; in lowerV8I16GeneralSingleInputVectorShuffle()
12214 SourceHalfMask[InputsFixed[0] ^ 1] = InputsFixed[1]; in lowerV8I16GeneralSingleInputVectorShuffle()
12215 InputsFixed[1] = InputsFixed[0] ^ 1; in lowerV8I16GeneralSingleInputVectorShuffle()
12216 } else if (!isWordClobbered(SourceHalfMask, InputsFixed[1]) && in lowerV8I16GeneralSingleInputVectorShuffle()
12217 SourceHalfMask[InputsFixed[1] ^ 1] < 0) { in lowerV8I16GeneralSingleInputVectorShuffle()
12218 SourceHalfMask[InputsFixed[1]] = InputsFixed[1]; in lowerV8I16GeneralSingleInputVectorShuffle()
12219 SourceHalfMask[InputsFixed[1] ^ 1] = InputsFixed[0]; in lowerV8I16GeneralSingleInputVectorShuffle()
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