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Searched refs:InstanceIDIndex (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Pipeline/
DShader.hpp368 InstanceIDIndex = 2, enumerator
DVertexProgram.cpp679 if(src.index == Shader::InstanceIDIndex) in fetchRegister()
817 case Shader::InstanceIDIndex: a = As<Float4>(Int4(instanceID)); break; in readConstant()
888 case Shader::InstanceIDIndex: a = As<Float>(instanceID); break; in dynamicAddress()
DShader.cpp1081 case InstanceIDIndex: return "iID"; in typeString()
/external/swiftshader/src/Shader/
DShader.hpp369 InstanceIDIndex = 2, enumerator
DVertexProgram.cpp755 if(src.index == Shader::InstanceIDIndex) in fetchRegister()
893 case Shader::InstanceIDIndex: a = As<Float4>(Int4(instanceID)); break; in readConstant()
964 case Shader::InstanceIDIndex: a = As<Float>(instanceID); break; in dynamicAddress()
DShader.cpp1081 case InstanceIDIndex: return "iID"; in typeString()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp2929 …case EvqInstanceID: vertexShader->declareInstanceId(); return sw::Shader::InstanceIDIndex; in registerIndex()