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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86InterleavedAccess.cpp692 uint32_t IntMask1[] = {0, 1, 4, 5}; in transpose_4x4() local
693 ArrayRef<uint32_t> Mask = makeArrayRef(IntMask1, 4); in transpose_4x4()