Home
last modified time | relevance | path

Searched refs:IsShader (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/
DSIISelLowering.cpp1574 bool IsShader) { in allocateSystemSGPRs() argument
1603 if (IsShader) { in allocateSystemSGPRs()
1780 bool IsShader = AMDGPU::isShader(CallConv); in LowerFormalArguments() local
1790 if (IsShader) { in LowerFormalArguments()
1954 if (IsShader && Arg.VT.isVector()) { in LowerFormalArguments()
1987 allocateSystemSGPRs(CCInfo, MF, *Info, CallConv, IsShader); in LowerFormalArguments()
2038 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local
2041 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()
2050 if (IsShader && Out.VT.isVector()) { in LowerReturn()
2164 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_FLAG; in LowerReturn()
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.h133 GLboolean IsShader(GLuint shader);
Dentry_points.cpp632 return gl::IsShader(shader); in glIsShader()
1652 this->glIsShader = gl::IsShader; in LibGLESv2exports()
DlibGLESv2.cpp3965 GLboolean IsShader(GLuint shader) in IsShader() function
6500 FUNCTION(IsShader), in es2GetProcAddress()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp984 { "glIsShader", _O(IsShader) },
/external/mesa3d/include/GL/
Dgl_mangle.h1203 #define glIsShader MANGLE(IsShader)