Searched refs:IsShader (Results 1 – 6 of 6) sorted by relevance
1574 bool IsShader) { in allocateSystemSGPRs() argument1603 if (IsShader) { in allocateSystemSGPRs()1780 bool IsShader = AMDGPU::isShader(CallConv); in LowerFormalArguments() local1790 if (IsShader) { in LowerFormalArguments()1954 if (IsShader && Arg.VT.isVector()) { in LowerFormalArguments()1987 allocateSystemSGPRs(CCInfo, MF, *Info, CallConv, IsShader); in LowerFormalArguments()2038 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local2041 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()2050 if (IsShader && Out.VT.isVector()) { in LowerReturn()2164 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_FLAG; in LowerReturn()
133 GLboolean IsShader(GLuint shader);
632 return gl::IsShader(shader); in glIsShader()1652 this->glIsShader = gl::IsShader; in LibGLESv2exports()
3965 GLboolean IsShader(GLuint shader) in IsShader() function6500 FUNCTION(IsShader), in es2GetProcAddress()
984 { "glIsShader", _O(IsShader) },
1203 #define glIsShader MANGLE(IsShader)