Searched refs:LIGHT_POSITIONAL (Results 1 – 7 of 7) sorted by relevance
123 if (!(light->_Flags & LIGHT_POSITIONAL)) { in TAG()197 else if (light->_Flags & LIGHT_POSITIONAL) { in TAG()302 if (!(light->_Flags & LIGHT_POSITIONAL)) { in TAG()377 else if (light->_Flags & LIGHT_POSITIONAL) { in TAG()
134 light->_Flags |= LIGHT_POSITIONAL; in _mesa_light()136 light->_Flags &= ~LIGHT_POSITIONAL; in _mesa_light()897 ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) || in _mesa_update_lighting()901 ctx->Light._NeedEyeCoords = ((flags & LIGHT_POSITIONAL) || in _mesa_update_lighting()975 if (!(light->_Flags & LIGHT_POSITIONAL)) { in compute_light_positions()1013 if (!(light->_Flags & LIGHT_POSITIONAL)) { in compute_light_positions()
144 if (!(light->_Flags & LIGHT_POSITIONAL)) { in shade_rastpos()210 else if (light->_Flags & LIGHT_POSITIONAL) { in shade_rastpos()
345 #define LIGHT_POSITIONAL 0x4 macro346 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
162 else if (l->_Flags & LIGHT_POSITIONAL) in get_light_mode()288 if (l->_Flags & LIGHT_POSITIONAL) { in nv10_emit_light_source()
204 if (l->_Flags & LIGHT_POSITIONAL) { in nv20_emit_light_source()
239 DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL ); in main()