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Searched refs:LOCK_READWRITE (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/WSI/
DFrameBufferOzone.cpp33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in lock()
/external/swiftshader/src/Main/
DFrameBufferOzone.cpp33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in lock()
/external/swiftshader/src/D3D8/
DDirect3DVolume8.cpp151 sw::Lock lock = sw::LOCK_READWRITE; in LockBox()
DDirect3DSwapChain8.cpp217 …return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: Exter… in lockBackBuffer()
DDirect3DSurface8.cpp165 sw::Lock lock = sw::LOCK_READWRITE; in LockRect()
/external/swiftshader/src/D3D9/
DDirect3DVolume9.cpp182 sw::Lock lock = sw::LOCK_READWRITE; in LockBox()
DDirect3DSwapChain9.cpp389 …return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: Exter… in lockBackBuffer()
DDirect3DSurface9.cpp264 sw::Lock lock = sw::LOCK_READWRITE; in LockRect()
DDirect3DDevice9.cpp6297 …tBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in stretchRect()
/external/swiftshader/src/Device/
DSurface.hpp69 LOCK_READWRITE, enumerator
DSurface.cpp664 case LOCK_READWRITE: in lockRect()
945 case LOCK_READWRITE: in lockExternal()
994 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal()
1021 case LOCK_READWRITE: in lockInternal()
1058 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil()
1878 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeETC2()
1899 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeEAC()
3062 char *dstBuf = (char*)dst->lockInternal(-1, -1, 0, sw::LOCK_READWRITE, sw::PRIVATE) + dstStart; in copyCubeEdge()
3338 void *source = internal.lockRect(0, 0, 0, LOCK_READWRITE); in resolve()
DRenderer.cpp533 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
545 …data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGE… in draw()
DBlitter.cpp1690 …sRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, u… in blitReactor()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp417 …ytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC); in stretchRect()
/external/swiftshader/src/Renderer/
DSurface.hpp235 LOCK_READWRITE, enumerator
DSurface.cpp1138 case LOCK_READWRITE: in lockRect()
1428 case LOCK_READWRITE: in lockExternal()
1479 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal()
1507 case LOCK_READWRITE: in lockInternal()
1544 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil()
2613 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeETC2()
2634 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeEAC()
3661 char *dstBuf = (char*)dst->lockInternal(-1, -1, 0, sw::LOCK_READWRITE, sw::PRIVATE) + dstStart; in copyCubeEdge()
4010 void *source = internal.lockRect(0, 0, 0, LOCK_READWRITE); in resolve()
DRenderer.cpp648 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
662 …data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGE… in draw()
DBlitter.cpp1450 …sRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, u… in blitReactor()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp678 unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC); in stretchCube()