/external/swiftshader/src/WSI/ |
D | FrameBufferOzone.cpp | 33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in lock()
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/external/swiftshader/src/Main/ |
D | FrameBufferOzone.cpp | 33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in lock()
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/external/swiftshader/src/D3D8/ |
D | Direct3DVolume8.cpp | 151 sw::Lock lock = sw::LOCK_READWRITE; in LockBox()
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D | Direct3DSwapChain8.cpp | 217 …return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: Exter… in lockBackBuffer()
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D | Direct3DSurface8.cpp | 165 sw::Lock lock = sw::LOCK_READWRITE; in LockRect()
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/external/swiftshader/src/D3D9/ |
D | Direct3DVolume9.cpp | 182 sw::Lock lock = sw::LOCK_READWRITE; in LockBox()
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D | Direct3DSwapChain9.cpp | 389 …return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: Exter… in lockBackBuffer()
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D | Direct3DSurface9.cpp | 264 sw::Lock lock = sw::LOCK_READWRITE; in LockRect()
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D | Direct3DDevice9.cpp | 6297 …tBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in stretchRect()
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/external/swiftshader/src/Device/ |
D | Surface.hpp | 69 LOCK_READWRITE, enumerator
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D | Surface.cpp | 664 case LOCK_READWRITE: in lockRect() 945 case LOCK_READWRITE: in lockExternal() 994 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal() 1021 case LOCK_READWRITE: in lockInternal() 1058 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil() 1878 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeETC2() 1899 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeEAC() 3062 char *dstBuf = (char*)dst->lockInternal(-1, -1, 0, sw::LOCK_READWRITE, sw::PRIVATE) + dstStart; in copyCubeEdge() 3338 void *source = internal.lockRect(0, 0, 0, LOCK_READWRITE); in resolve()
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D | Renderer.cpp | 533 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw() 545 …data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGE… in draw()
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D | Blitter.cpp | 1690 …sRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, u… in blitReactor()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 417 …ytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC); in stretchRect()
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 235 LOCK_READWRITE, enumerator
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D | Surface.cpp | 1138 case LOCK_READWRITE: in lockRect() 1428 case LOCK_READWRITE: in lockExternal() 1479 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal() 1507 case LOCK_READWRITE: in lockInternal() 1544 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil() 2613 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeETC2() 2634 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeEAC() 3661 char *dstBuf = (char*)dst->lockInternal(-1, -1, 0, sw::LOCK_READWRITE, sw::PRIVATE) + dstStart; in copyCubeEdge() 4010 void *source = internal.lockRect(0, 0, 0, LOCK_READWRITE); in resolve()
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D | Renderer.cpp | 648 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw() 662 …data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGE… in draw()
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D | Blitter.cpp | 1450 …sRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, u… in blitReactor()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 678 unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC); in stretchCube()
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