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Searched refs:Luminance (Results 1 – 25 of 40) sorted by relevance

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/external/libhevc/test/encoder/
Dvid_enc_cfg.txt111 --max_display_mastering_luminance 1 /* Max mastering Luminance. In units…
112 --min_display_mastering_luminance 0 /* Min mastering Luminance. In units…
/external/mesa3d/docs/specs/OLD/
DMESA_packed_depth_stencil.spec97 LUMINANCE Color Luminance component
98 LUMINANCE_ALPHA Color Luminance, A components
/external/shaderc/spirv-headers/include/spirv/1.2/
Dspirv.lua215 Luminance = 9,
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/
Dspirv.lua215 Luminance = 9,
Dspirv.cs231 Luminance = 9, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/
Dspirv.lua208 Luminance = 9,
Dspirv.cs224 Luminance = 9, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/
Dspirv.lua208 Luminance = 9,
Dspirv.cs224 Luminance = 9, enumerator
/external/shaderc/spirv-headers/include/spirv/1.0/
Dspirv.lua208 Luminance = 9,
Dspirv.hpp11227 Luminance = 9,
/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/
Dspirv.cs228 Luminance = 9, enumerator
Dspirv.lua212 Luminance = 9,
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/
Dspirv.lua212 Luminance = 9,
Dspirv.cs228 Luminance = 9, enumerator
/external/shaderc/spirv-headers/include/spirv/1.1/
Dspirv.lua212 Luminance = 9,
/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/
Dspirv.lua215 Luminance = 9,
Dspirv.cs231 Luminance = 9, enumerator
Dspirv.hpp11234 Luminance = 9,
/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
Dspirv.lua241 Luminance = 9,
Dspirv.cs256 Luminance = 9, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
Dspirv.cs260 Luminance = 9, enumerator
Dspirv.lua245 Luminance = 9,
/external/shaderc/spirv-headers/include/spirv/unified1/
Dspirv.lua233 Luminance = 9,
/external/deqp/external/openglcts/modules/common/
DglcBlendEquationAdvancedTests.cpp310 static float Luminance(const tcu::Vec4& rgba) in Luminance() function
337 float lbase = Luminance(cbase); in SetLum()
338 float llum = Luminance(clum); in SetLum()

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