Searched refs:MAX_EVAL_ORDER (Results 1 – 4 of 4) sorted by relevance
74 #define MAX_EVAL_ORDER 30 macro
318 if (uorder < 1 || uorder > MAX_EVAL_ORDER) { in map1()406 if (uorder<1 || uorder>MAX_EVAL_ORDER) { in map2()411 if (vorder<1 || vorder>MAX_EVAL_ORDER) { in map2()
44 static GLfloat inv_tab[MAX_EVAL_ORDER];459 for (i = 1; i < MAX_EVAL_ORDER; i++) in _math_init_eval()
480 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },