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Searched refs:MAX_LIGHTS (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dconfig.h59 #define MAX_LIGHTS 8 macro
Dlight.c105 assert(lnum < MAX_LIGHTS); in _mesa_light()
1196 for (i = 0; i < MAX_LIGHTS; i++) { in _mesa_init_lighting()
Dffvertex_prog.c51 #define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
1042 for (i = 0; i < MAX_LIGHTS; i++) in build_lighting()
1107 for (i = 0; i < MAX_LIGHTS; i++) { in build_lighting()
Dcontext.c585 consts->MaxLights = MAX_LIGHTS; in _mesa_init_constants()
Dattrib.c79 GLboolean Light[MAX_LIGHTS];
Dmtypes.h649 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h71 MAX_LIGHTS = 8, enumerator
612 Light light[MAX_LIGHTS];
DContext.cpp176 for(int i = 0; i < MAX_LIGHTS; i++) in Context()
1384 …case GL_MAX_LIGHTS: *params = MAX_LIGHTS; … in getIntegerv()
1967 for(int i = 0; i < MAX_LIGHTS; i++) in applyState()
DlibGLES_CM.cpp2682 if(index < 0 || index >= es1::MAX_LIGHTS) in Lightf()
2750 if(index < 0 || index > es1::MAX_LIGHTS) in Lightfv()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tnl.c185 for (i = 0; i < MAX_LIGHTS; i++) in nv10_emit_light_enable()