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Searched refs:MAX_TEXTURES (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dvdpau.c43 #define MAX_TEXTURES 4 macro
48 struct gl_texture_object *textures[MAX_TEXTURES];
262 for (i = 0; i < MAX_TEXTURES; i++) { in _mesa_VDPAUUnregisterSurfaceNV()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp165 MAX_TEXTURES = 4, enumerator
192 ShaderSampler textures[MAX_TEXTURES];
DglcShaderRenderCase.cpp217 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
312 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp128 MAX_TEXTURES = 4, enumerator
159 ShaderSampler textures[MAX_TEXTURES];
DglsShaderRenderCase.cpp173 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
269 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp174 MAX_TEXTURES = 4 enumerator
211 ShaderSampler textures[MAX_TEXTURES];
DvktShaderRender.cpp186 std::vector<tcu::Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
387 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()