Searched refs:MAX_TEXTURES (Results 1 – 7 of 7) sorted by relevance
43 #define MAX_TEXTURES 4 macro48 struct gl_texture_object *textures[MAX_TEXTURES];262 for (i = 0; i < MAX_TEXTURES; i++) { in _mesa_VDPAUUnregisterSurfaceNV()
165 MAX_TEXTURES = 4, enumerator192 ShaderSampler textures[MAX_TEXTURES];
217 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];312 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()
128 MAX_TEXTURES = 4, enumerator159 ShaderSampler textures[MAX_TEXTURES];
173 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];269 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()
174 MAX_TEXTURES = 4 enumerator211 ShaderSampler textures[MAX_TEXTURES];
186 std::vector<tcu::Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];387 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES); in ShaderEvalContext()