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Searched refs:MBB1I (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DBranchFolding.cpp1005 MachineBasicBlock::iterator MBB1I = --MBB1->end(); in IsBetterFallthrough() local
1006 while (MBB1I->isDebugValue()) in IsBetterFallthrough()
1007 --MBB1I; in IsBetterFallthrough()
1011 return MBB2I->getDesc().isCall() && !MBB1I->getDesc().isCall(); in IsBetterFallthrough()
/external/llvm/lib/CodeGen/
DBranchFolding.cpp1199 MachineBasicBlock::iterator MBB1I = MBB1->getLastNonDebugInstr(); in IsBetterFallthrough() local
1201 if (MBB1I == MBB1->end() || MBB2I == MBB2->end()) in IsBetterFallthrough()
1209 return MBB2I->isCall() && !MBB1I->isCall(); in IsBetterFallthrough()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DBranchFolding.cpp1339 MachineBasicBlock::iterator MBB1I = MBB1->getLastNonDebugInstr(); in IsBetterFallthrough() local
1341 if (MBB1I == MBB1->end() || MBB2I == MBB2->end()) in IsBetterFallthrough()
1349 return MBB2I->isCall() && !MBB1I->isCall(); in IsBetterFallthrough()