Searched refs:MIN_MAX_VIEWPORTS (Results 1 – 3 of 3) sorted by relevance
64 …MIN_MAX_VIEWPORTS = 16, //!< Minimum number of viewports for an implementation supporting multiVi… enumerator156 if (limits.maxViewports < MIN_MAX_VIEWPORTS) in requireFeatureMultiViewport()473 for (int numViewports = 1; numViewports <= MIN_MAX_VIEWPORTS; ++numViewports) in createScissorMultiViewportTests()
70 …MIN_MAX_VIEWPORTS = 16, //!< Minimum number of viewports for an implementation supporting multiVi… enumerator792 if (limits.maxViewports < MIN_MAX_VIEWPORTS) in requireShaderViewportIndexLayer()918 for (int numViewports = 1; numViewports <= MIN_MAX_VIEWPORTS; ++numViewports) in createShaderViewportIndexTests()921 for (int numViewports = 1; numViewports <= MIN_MAX_VIEWPORTS; ++numViewports) in createShaderViewportIndexTests()
69 …MIN_MAX_VIEWPORTS = 16, //!< Minimum number of viewports for an implementation supporting multi… enumerator894 if (limits.maxViewports < MIN_MAX_VIEWPORTS) in checkRequirements()