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Searched refs:MIPMAP_LEVELS (Results 1 – 25 of 28) sorted by relevance

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/external/swiftshader/src/Device/
DConfig.hpp79 MIPMAP_LEVELS = 14, enumerator
97 MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1
DSampler.cpp39 for(int level = 0; level < MIPMAP_LEVELS; level++) in Sampler()
410 for(int i = 1; i < MIPMAP_LEVELS; i++) in mipmapFilter()
DSampler.hpp45 Mipmap mipmap[MIPMAP_LEVELS];
/external/swiftshader/src/Main/
DConfig.hpp79 MIPMAP_LEVELS = 14, enumerator
97 MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1
/external/swiftshader/src/D3D8/
DDirect3DTexture8.cpp32 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DTexture8()
51 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DTexture8()
DDirect3DVolumeTexture8.cpp32 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DVolumeTexture8()
52 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DVolumeTexture8()
DDirect3DCubeTexture8.cpp37 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DCubeTexture8()
59 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DCubeTexture8()
DDirect3DVolumeTexture8.hpp73 Direct3DVolume8 *volumeLevel[sw::MIPMAP_LEVELS];
DDirect3DTexture8.hpp72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS];
DDirect3DCubeTexture8.hpp71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS];
DDirect3D8.cpp953 caps.MaxTextureWidth = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
954 caps.MaxTextureHeight = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
955 caps.MaxVolumeExtent = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
957 caps.MaxTextureAspectRatio = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
DDirect3DDevice8.cpp4749 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()
4778 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()
4806 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()
/external/swiftshader/src/D3D9/
DDirect3DTexture9.cpp33 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DTexture9()
52 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DTexture9()
DDirect3DCubeTexture9.cpp38 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DCubeTexture9()
60 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DCubeTexture9()
DDirect3DVolumeTexture9.cpp33 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DVolumeTexture9()
53 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DVolumeTexture9()
DDirect3DVolumeTexture9.hpp74 Direct3DVolume9 *volumeLevel[sw::MIPMAP_LEVELS];
DDirect3DTexture9.hpp73 Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS];
DDirect3DCubeTexture9.hpp72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS];
DDirect3D9.cpp1443 caps.MaxTextureWidth = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
1444 caps.MaxTextureHeight = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
1445 caps.MaxVolumeExtent = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
1447 caps.MaxTextureAspectRatio = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
DDirect3DDevice9.cpp6095 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()
6124 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()
6152 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()
/external/swiftshader/src/Renderer/
DSampler.cpp40 for(int level = 0; level < MIPMAP_LEVELS; level++) in Sampler()
423 for(int i = 1; i < MIPMAP_LEVELS; i++) in mipmapFilter()
DSampler.hpp45 Mipmap mipmap[MIPMAP_LEVELS];
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h40 IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS,
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h40 IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS,
DContext.cpp3207 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in applyTexture()
3226 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in applyTexture()
3244 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in applyTexture()
3262 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in applyTexture()

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