Searched refs:MIPMAP_LEVELS (Results 1 – 25 of 28) sorted by relevance
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79 MIPMAP_LEVELS = 14, enumerator97 MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1
39 for(int level = 0; level < MIPMAP_LEVELS; level++) in Sampler()410 for(int i = 1; i < MIPMAP_LEVELS; i++) in mipmapFilter()
45 Mipmap mipmap[MIPMAP_LEVELS];
32 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DTexture8()51 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DTexture8()
32 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DVolumeTexture8()52 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DVolumeTexture8()
37 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DCubeTexture8()59 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DCubeTexture8()
73 Direct3DVolume8 *volumeLevel[sw::MIPMAP_LEVELS];
72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS];
71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS];
953 caps.MaxTextureWidth = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()954 caps.MaxTextureHeight = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()955 caps.MaxVolumeExtent = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()957 caps.MaxTextureAspectRatio = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
4749 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()4778 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()4806 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()
33 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DTexture9()52 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DTexture9()
38 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DCubeTexture9()60 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DCubeTexture9()
33 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) in Direct3DVolumeTexture9()53 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) in ~Direct3DVolumeTexture9()
74 Direct3DVolume9 *volumeLevel[sw::MIPMAP_LEVELS];
73 Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS];
72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS];
1443 caps.MaxTextureWidth = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()1444 caps.MaxTextureHeight = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()1445 caps.MaxVolumeExtent = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()1447 caps.MaxTextureAspectRatio = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
6095 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()6124 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()6152 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in bindTextures()
40 for(int level = 0; level < MIPMAP_LEVELS; level++) in Sampler()423 for(int i = 1; i < MIPMAP_LEVELS; i++) in mipmapFilter()
40 IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS,
3207 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in applyTexture()3226 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in applyTexture()3244 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in applyTexture()3262 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) in applyTexture()