Searched refs:MaxCombinedShaderOutputResources (Results 1 – 9 of 9) sorted by relevance
39 MaxCombinedShaderOutputResources 8
458 c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers; in st_init_limits()466 c->MaxCombinedShaderOutputResources += in st_init_limits()479 c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms; in st_init_limits()512 if (temp > 0 && c->MaxCombinedShaderOutputResources > temp) in st_init_limits()513 c->MaxCombinedShaderOutputResources = temp; in st_init_limits()
530 unsigned MaxCombinedShaderOutputResources; member
860 state->Const.MaxCombinedShaderOutputResources); in generate_constants()876 state->Const.MaxCombinedShaderOutputResources); in generate_constants()
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources; in _mesa_glsl_parse_state()
3334 ctx->Const.MaxCombinedShaderOutputResources) in check_image_resources()
373 ctx->Const.MaxCombinedShaderOutputResources = in brw_initialize_context_constants()
345 …{ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, CONTEXT_INT(Const.MaxCombinedShaderOutputResources), ex…
3975 GLuint MaxCombinedShaderOutputResources; member