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Searched refs:MaxImageUnits (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderimage.c536 assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); in validate_bind_image_texture()
538 if (unit >= ctx->Const.MaxImageUnits) { in validate_bind_image_texture()
790 if (first + count > ctx->Const.MaxImageUnits) { in _mesa_BindImageTextures()
800 first, count, ctx->Const.MaxImageUnits); in _mesa_BindImageTextures()
Dget.c2444 if (index >= ctx->Const.MaxImageUnits) in find_value_indexed()
2455 if (index >= ctx->Const.MaxImageUnits) in find_value_indexed()
2464 if (index >= ctx->Const.MaxImageUnits) in find_value_indexed()
2473 if (index >= ctx->Const.MaxImageUnits) in find_value_indexed()
2482 if (index >= ctx->Const.MaxImageUnits) in find_value_indexed()
2491 if (index >= ctx->Const.MaxImageUnits) in find_value_indexed()
Duniform_query.cpp994 if (unit < 0 || unit >= (int)ctx->Const.MaxImageUnits) { in validate_uniform()
Dtexobj.c1409 for (i = 0; i < ctx->Const.MaxImageUnits; i++) { in unbind_texobj_from_image_units()
Dmtypes.h3974 GLuint MaxImageUnits; member
/external/deqp-deps/glslang/Test/baseResults/
Dtest.conf37 MaxImageUnits 8
/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h529 unsigned MaxImageUnits; member
Dglsl_parser_extras.cpp166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits; in _mesa_glsl_parse_state()
Dbuiltin_variables.cpp845 state->Const.MaxImageUnits); in generate_constants()
Dast_to_hir.cpp2923 assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); in apply_explicit_binding()
2924 if (max_index >= ctx->Const.MaxImageUnits) { in apply_explicit_binding()
2927 ctx->Const.MaxImageUnits); in apply_explicit_binding()
/external/mesa3d/src/mesa/state_tracker/
Dst_extensions.c480 c->MaxImageUnits = MAX_IMAGE_UNITS; in st_init_limits()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_context.c394 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS; in brw_initialize_context_constants()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h296 { GL_MAX_IMAGE_UNITS, CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store },