/external/mesa3d/src/compiler/glsl/ |
D | standalone.cpp | 156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; in initialize_context() 178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context() 184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context() 206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context() 212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context() 237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context() 243 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context() 273 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context() 279 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; in initialize_context() 286 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context() [all …]
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D | standalone_scaffolding.cpp | 222 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context_to_defaults() 224 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; in initialize_context_to_defaults() 240 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; in initialize_context_to_defaults()
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D | glsl_parser_extras.cpp | 107 …is->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; in _mesa_glsl_parse_state() 109 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in _mesa_glsl_parse_state() 123 …Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; in _mesa_glsl_parse_state() 163 …->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; in _mesa_glsl_parse_state() 185 …t.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits; in _mesa_glsl_parse_state() 188 …axTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits; in _mesa_glsl_parse_state()
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D | glsl_parser_extras.h | 471 unsigned MaxTextureImageUnits; member
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_context.c | 204 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext() 205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext() 211 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + in i915CreateContext() 212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in i915CreateContext()
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D | i830_context.c | 101 intel->ctx.Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I830_TEX_UNITS; in i830CreateContext()
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/external/mesa3d/src/mesa/main/ |
D | context.c | 565 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants() 567 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); in _mesa_init_constants() 632 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants() 635 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants() 730 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants() 731 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants() 764 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); in check_context_limits() 765 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits() 771 …t(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in check_context_limits() 777 …(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); in check_context_limits()
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D | version.c | 304 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); in compute_version()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_extensions.c | 197 pc->MaxTextureImageUnits = in st_init_limits() 333 _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + in st_init_limits() 334 c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits + in st_init_limits() 335 c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits + in st_init_limits() 336 c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits + in st_init_limits() 337 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + in st_init_limits() 338 c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits, in st_init_limits() 343 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits() 347 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits()
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D | st_atom_texture.c | 226 if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) { in st_update_vertex_textures()
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/external/deqp-deps/glslang/Test/ |
D | 100.conf | 10 MaxTextureImageUnits 8
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/external/swiftshader/src/OpenGL/compiler/ |
D | Compiler.h | 47 int MaxTextureImageUnits; member
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D | Compiler.cpp | 57 MaxTextureImageUnits = 8; in ShBuiltInResources()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | test.conf | 10 MaxTextureImageUnits 32
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/external/mesa3d/src/mesa/program/ |
D | program_parser.h | 177 unsigned MaxTextureImageUnits; member
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D | program_parse.y | 2002 if ((unsigned) $1 >= state->MaxTextureImageUnits) { 2546 state->MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_program.c | 256 for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) { in map_textures() 275 for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) { in unmap_textures()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 213 …_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB… 214 …RE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB… 320 …XTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB… 354 …TURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_ver… 365 …URE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB… 366 …URE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB…
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/external/swiftshader/tests/fuzzers/ |
D | VertexRoutineFuzzer.cpp | 111 resources.MaxTextureImageUnits = sw::TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv04_context.c | 163 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS; in nv04_context_create()
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D | nv10_context.c | 460 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV10_TEXTURE_UNITS; in nv10_context_create()
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D | nv20_context.c | 470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV20_TEXTURE_UNITS; in nv20_context_create()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 173 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in createCompiler()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_context.c | 225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; in r100CreateContext()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_context.c | 262 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; in r200CreateContext()
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