Searched refs:MaxViewportWidth (Results 1 – 8 of 8) sorted by relevance
659 ctx->Const.MaxViewportWidth = 32768; in brw_initialize_context_constants()670 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth; in brw_initialize_context_constants()671 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth; in brw_initialize_context_constants()
588 consts->MaxViewportWidth = 16384; in _mesa_init_constants()792 <= ctx->Const.MaxViewportWidth); in check_context_limits()
43 *width = MIN2(*width, (GLfloat) ctx->Const.MaxViewportWidth); in clamp_viewport()
4496 ctx->Const.MaxViewportWidth, in _mesa_InvalidateFramebuffer()4537 ctx->Const.MaxViewportWidth, in _mesa_InvalidateNamedFramebufferData()
3628 GLuint MaxViewportWidth, MaxViewportHeight; member
107 c->MaxViewportWidth = in st_init_limits()487 c->MaxFramebufferWidth = c->MaxViewportWidth; in st_init_limits()
730 assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH); in _swrast_CreateContext()
29 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },