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Searched refs:MinSampleShadingValue (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Dmultisample.c71 ctx->Multisample.MinSampleShadingValue = 0.0f; in _mesa_init_multisample()
151 if (ctx->Multisample.MinSampleShadingValue == value) in min_sample_shading()
157 ctx->Multisample.MinSampleShadingValue = value; in min_sample_shading()
Dmtypes.h723 GLfloat MinSampleShadingValue; /**< In range [0, 1] */ member
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_shader.c128 st->ctx->Multisample.MinSampleShadingValue * in st_update_fp()
Dst_atom_rasterizer.c262 ctx->Multisample.MinSampleShadingValue * in st_update_rasterizer()
/external/mesa3d/src/mesa/program/
Dprogram.c544 return MAX2(ceil(ctx->Multisample.MinSampleShadingValue * in _mesa_get_min_invocations_per_fragment()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c548 (ctx->Multisample.MinSampleShadingValue * in brw_wm_populate_key()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c1175 if (ctx_ms->MinSampleShadingValue != save_ms->MinSampleShadingValue) in _mesa_meta_end()
1176 _mesa_MinSampleShading(save_ms->MinSampleShadingValue); in _mesa_meta_end()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h70 …{ GL_MIN_SAMPLE_SHADING_VALUE_ARB, CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_AR…