Searched refs:MinSampleShadingValue (Results 1 – 8 of 8) sorted by relevance
71 ctx->Multisample.MinSampleShadingValue = 0.0f; in _mesa_init_multisample()151 if (ctx->Multisample.MinSampleShadingValue == value) in min_sample_shading()157 ctx->Multisample.MinSampleShadingValue = value; in min_sample_shading()
723 GLfloat MinSampleShadingValue; /**< In range [0, 1] */ member
128 st->ctx->Multisample.MinSampleShadingValue * in st_update_fp()
262 ctx->Multisample.MinSampleShadingValue * in st_update_rasterizer()
544 return MAX2(ceil(ctx->Multisample.MinSampleShadingValue * in _mesa_get_min_invocations_per_fragment()
548 (ctx->Multisample.MinSampleShadingValue * in brw_wm_populate_key()
1175 if (ctx_ms->MinSampleShadingValue != save_ms->MinSampleShadingValue) in _mesa_meta_end()1176 _mesa_MinSampleShading(save_ms->MinSampleShadingValue); in _mesa_meta_end()
70 …{ GL_MIN_SAMPLE_SHADING_VALUE_ARB, CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_AR…