Home
last modified time | relevance | path

Searched refs:MonsterIdentifier (Results 1 – 4 of 4) sorted by relevance

/external/flatbuffers/tests/MyGame/Example2/
DMonster.php23 public static function MonsterIdentifier() function in MyGame\\Example2\\Monster
30 return self::__has_identifier($buf, self::MonsterIdentifier());
/external/flatbuffers/tests/
Dtest.cpp230 TEST_EQ(strcmp(MonsterIdentifier(), "MONS"), 0); in AccessFlatBufferTest()
467 MonsterIdentifier()); in ObjectFlatBuffersTest()
473 MonsterIdentifier()); in ObjectFlatBuffersTest()
653 registry.Register(MonsterIdentifier(), in ParseAndGenerateTextTest()
657 auto buf = registry.TextToFlatBuffer(jsonfile.c_str(), MonsterIdentifier()); in ParseAndGenerateTextTest()
857 fbb.Finish(root_offset, MonsterIdentifier()); in ReflectionTest()
Dmonster_test_generated.h3359 inline const char *MonsterIdentifier() {
3365 buf, MonsterIdentifier());
3370 return verifier.VerifyBuffer<MyGame::Example::Monster>(MonsterIdentifier());
3375 return verifier.VerifySizePrefixedBuffer<MyGame::Example::Monster>(MonsterIdentifier());
3385 fbb.Finish(root, MonsterIdentifier());
3391 fbb.FinishSizePrefixed(root, MonsterIdentifier());
/external/flatbuffers/tests/MyGame/Example/
DMonster.php24 public static function MonsterIdentifier() function in MyGame\\Example\\Monster
31 return self::__has_identifier($buf, self::MonsterIdentifier());