Searched refs:MonsterIdentifier (Results 1 – 4 of 4) sorted by relevance
/external/flatbuffers/tests/MyGame/Example2/ |
D | Monster.php | 23 public static function MonsterIdentifier() function in MyGame\\Example2\\Monster 30 return self::__has_identifier($buf, self::MonsterIdentifier());
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/external/flatbuffers/tests/ |
D | test.cpp | 230 TEST_EQ(strcmp(MonsterIdentifier(), "MONS"), 0); in AccessFlatBufferTest() 467 MonsterIdentifier()); in ObjectFlatBuffersTest() 473 MonsterIdentifier()); in ObjectFlatBuffersTest() 653 registry.Register(MonsterIdentifier(), in ParseAndGenerateTextTest() 657 auto buf = registry.TextToFlatBuffer(jsonfile.c_str(), MonsterIdentifier()); in ParseAndGenerateTextTest() 857 fbb.Finish(root_offset, MonsterIdentifier()); in ReflectionTest()
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D | monster_test_generated.h | 3359 inline const char *MonsterIdentifier() { 3365 buf, MonsterIdentifier()); 3370 return verifier.VerifyBuffer<MyGame::Example::Monster>(MonsterIdentifier()); 3375 return verifier.VerifySizePrefixedBuffer<MyGame::Example::Monster>(MonsterIdentifier()); 3385 fbb.Finish(root, MonsterIdentifier()); 3391 fbb.FinishSizePrefixed(root, MonsterIdentifier());
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/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.php | 24 public static function MonsterIdentifier() function in MyGame\\Example\\Monster 31 return self::__has_identifier($buf, self::MonsterIdentifier());
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