Searched refs:MustMoveDown (Results 1 – 1 of 1) sorted by relevance
146 bool MustMoveDown; member210 FallThroughBlock(nullptr), MustMoveDown(false), MustMoveUp(false) {} in INITIALIZE_PASS_DEPENDENCY()217 MustMoveDown = false; in clear()557 SourceRegion.MustMoveDown = true; in canMerge()576 SourceRegion.MustMoveDown = true; in canMerge()580 return (SourceRegion.MustMoveUp && SourceRegion.MustMoveDown) ? false : true; in canMerge()642 if (SourceRegion.MustMoveUp && SourceRegion.MustMoveDown) { in mergeCandidates()661 MachineBasicBlock *Source = SourceRegion.MustMoveDown in mergeCandidates()666 SourceRegion.MustMoveDown in mergeCandidates()